enum variables change only one time

Hi. I’m working on 2,5D game, 2D sprites in ortographic 3D enviroment with XCOM-like camera (fixed angle of view and Q-E rotation with step of 90 degrees). Trying to create some sort of global coordinate system to properly switch side of sprites, but stuck with one trouble: in play mode, enum values for directions (north, east, south, west) changes only one time (tested with Debug.Log). Every value leaves its debug text only one time, and don’t react after that. But I need to change them constantly when I rotate a camera for translate prore value of observation side for sprites. Script attached to main camera focus point (blank object on the ground level). Here is my code:

public class DirectionsScript : MonoBehaviour
{
public enum Direction {North, East, South, West};
Direction currentDir;

void Update()
{
	currentDir = Direction.North;
	
    if (transform.rotation.eulerAngles.y > 359 & transform.rotation.eulerAngles.y < 1)
    {
    	currentDir = Direction.North;
    	Debug.Log ("North");
    }
    
    if (transform.rotation.eulerAngles.y > 89 & transform.rotation.eulerAngles.y < 91)
    {
    	currentDir = Direction.East;
    	Debug.Log ("East");
    }
    
    if (transform.rotation.eulerAngles.y > 179 & transform.rotation.eulerAngles.y < 181)
    {
    	currentDir = Direction.South;
    	Debug.Log ("South");
    }
    
    if (transform.rotation.eulerAngles.y > 269 & transform.rotation.eulerAngles.y < 271)
    {
    	currentDir = Direction.West;
    	Debug.Log ("West");
    }
}
}

Sorry for broken english, it’s not my native language. Thanks for advance.

You probably have enabled collapse in your console window. Deactivate it. However if collapse is enables there should be a counter on the right of each message telling you how many have occurred already. If you need to know the exact order of the individual messages you have to disable collapse.