Enumerations in custom inspector C#

Hi again. I am trying to make a custom inspector, and it is working so far, it has three strings and one enum, but no matter what I do, the enum refuses to work and gives me this error:

Assets/Editor/ItemRegistryEditor.cs(25,17): error CS0266: Cannot implicitly convert type `System.Enum' to `ItemRegistryEditor.Editortype'. An explicit conversion exists (are you missing a cast?)

Here is my code:

using UnityEngine;
using System.Collections;
using UnityEditor;



[CustomEditor(typeof(ItemRegistry))]
public class ItemRegistryEditor : Editor 
{
	public enum Editortype{Normal, Armour, Weapon, Food};
	
	public string EditorItemName;
	public string EditorItemLore;
	public Editortype EditorItemType;
	public bool EditorExtraInfo;
	public string EditorItemPickupName;
	
	public override void OnInspectorGUI()
	{
		ItemRegistry itemRegistryScript = (ItemRegistry)target;
		
		EditorGUILayout.LabelField("Required Settings", EditorStyles.boldLabel);
		EditorItemName = EditorGUILayout.TextField("Item Name", EditorItemName);
		EditorGUILayout.LabelField("Item ID", itemRegistryScript.ItemID.ToString());
		EditorItemType = EditorGUILayout.EnumPopup("Item Type", EditorItemType);
		
		EditorExtraInfo = EditorGUILayout.BeginToggleGroup("Optional Settings", EditorExtraInfo);
			EditorItemLore = EditorGUILayout.TextField("Item Lore", EditorItemLore);
			EditorItemPickupName = EditorGUILayout.TextField("Item Pickup Name", EditorItemPickupName);
		
		if(GUILayout.Button("Create Item Using These Settings"))
        {
            Debug.Log(EditorItemName);
			Debug.Log(EditorItemLore);
			Debug.Log(EditorItemPickupName);
        }
	}
}

this is your error :

EditorGUILayout.EnumPopup---------> return a System.enum
in line 25 you try to cast the returned result from this method(EditorGUILayout.EnumPopup()) which is a System.enum and you affect her to(EditorItemType wich is Editortype type).
hope you see what to do next

you have to give it a cast. there are two ways of doing it. here they are.

#variable# = (#your enum#)#function#;

or you can do

#variable# = #function# as #your enum#;

this also works with scripts, structs, float, bool, int and so on