Enviroment modelling issue

Hi everyone

Im new to Unity and I have encountered some stuff I havent found how to fix them

One of them is when Im modelling an enviroment, to use as less geometry as possible, I use some planes for walls for example. The problem is that when I put them in the scene, the light passes through like there nothing there. These walls also dont project any shadow on the ground or object around them.

I found out that the wall should have some width, but these make them to have more geometry. Any suggestion to fix this?

Thanks

If you’re using the new standard shader in Unity5, you can set a material to be two sided so it will cast shadows properly. If you’re not using the standard shader, or Unity5, you’ll need to create a double sided shader ( just look up the forums, there’s plenty of examples of shader code that will do this for you.
Unity by default only uses single faces ( as it improves performance)