[ENVIRONMENT] Forest Showcase skills example using Unity5

Pinamar Forest Dream YouTube Video Link


HD screenshot.

I can’t keep calm i’m getting married this year! This scene was made in a weekend.
It was made using Unity5 realtime rendering and recorded in editor play mode. I was not able to make the build (only a Development Build). I do not know how to debug the problem. Speedtrees. Dx11 Tasselation displacement and sun shaft from asset store. Probably I was able to do this in Unity4 as well.

I didn’t have time to make a detail mask shader that works with displicente. I need a Shaderforge example.

Update Vr n° 8:

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It looks good, only problem that sort of ruins the image is (to me). The greens on the trees to the left don’t feel like they match the rest of the environment. This of course is just my opinion.

I just think they look too green. Normally (at least where I live) green leaves are quite on the darker green side. Or more of a light olive color. But super bright green no.

Not sure if trees around the world have super bright green, I couldn’t say. But aside from that, looks good man.

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