I have started a new environment pack. This time, hand painted/color style.
Low poly sea environment/waterworld. This pack will be extremely mobile friendly, just like my other hand painted packs, like: Pixel City:Unity Asset Store - The Best Assets for Game Making
Pack will consist of:
7 small fbx files
3 textures, size 1x1k for PC, 256x256 for device
3 materials
tons of prefabs for building
some master prefabs with already built environment and pieces of it
Things that I am doing right now: setting up scene and building map
Things that I will do: make low poly rocks and pier. Here are some screens, tell me what You think about it! Cheers! Keep in mind that this is WIP and it will be 100x better at the end!
I fooled myself into thinking this simplistic style is surely something even I, as a programmer, could pull off. Hours of toiling in Blender produced only a hideous beast of a set that needed to be put out of its misery.
Looks nice! I actually think that the sea should be more cartoony and have a more saturated color, as it seems more realistic than the very lowpoly art style for the jetty.
You’re probably right, however, good cartoon water needs to be made by programmer. I don’t know how to write shaders and stuff like that. So I took what I had in stock.
Still, people usually buy pack and add it to there game, so I think, it does not matter, how the water look. As long as it looks presentable and good.
It looks actually quite unique for me for the toon style props and realistic style water together. Quality looks solid already although it’s on WIP. I believe the final outcome should be fantastic. Nice job.
Do you make custom lightmap UV or let Unity generate automatically or actually it’s a real-time directional lighting?
Ya. Sometimes simple stuffs are the hardest to do. I agree.
Me too. I model and texture them almost pixel perfect sometimes for the best result possible. 2x check and 2x check again to make sure that is no problem at all. It’s very tired and time consume but yeah. It’s Asset Store. You must work hard on it. Just don’t give up and keep it up.
I see. I did custom lightmap UV for all my assets for just in case so that user can choose my custom one or Unity auto generate one to see which one looks the best. Let me share with you some small experiences. We better make custom lightmap UV for pillar shape objects bacause the auto generate UV function will cut a seam line on one of the segment so the object may found seam on it after baking. Try your best.
This is a really cool asset, I probably would never have a use for it (just due to the kind of games I make), but its still a nice quality asset with lots of content.
I got inspiration from @jister and started a new building. It will be three stories tall and with windmill/wind generator elements on it. Feeling pretty exited about it, because it will add good virility and make the level not so flat.
Thank You all for support and comments! I am finished with my environment pack soon will upload it to asset store. Here is some sneak peak, of the finished environment. Enjoy!