Edit -08/18-
I’ve created another scene, approx 16h this time; utilizing the HD renderpipe. Sorry I didn’t get around to streaming any of it as I had done it during work hours.
So, here’s a short scene created over a few days, using cubes, substances and props from the asset store. Various lighting and shading techniques from our github. Most of the process has been live streamed, so if you’re interested follow www.twitch.tv/matt_esc as I’ll be adding more soon.
Also hopefully working on a full process document
—November Environments Update—
Worked on a next part over the weekend, approx 10h total, skipped zbrush for this. Just Maya > Substance > Unity
Gif of process