EOF Problem!

Script:

    var speed : float = 6.0;
    var jumpSpeed : float = 8.0;
    var gravity : float = 20.0;
    var cameraObject : GameObject;
    private var moveDirection : Vector3 = Vector3.zero;
    private var double_jump : boolean = true;
    function Update() {
        var controller : CharacterController = GetComponent(CharacterController);
        if (controller.isGrounded) {
            moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
                                    Input.GetAxis("Vertical"));
            transform.rotation = Quaternion.Euler(0, cameraObject.GetComponent(Mouselook).currentYRotation, 0);
            moveDirection = transform.TransformDirection(moveDirection);
            moveDirection *= speed;
            double_jump = true;
            
            if (Input.GetButton ("Jump")) {
                moveDirection.y = jumpSpeed;
            }

            if (Input.GetKeyDown(KeyCode.LeftShift)){
            	speed = 8;
            }
            if (Input.GetKeyUp(KeyCode.LeftShift)){
            	speed = 4;
            }
        }
        moveDirection.y -= gravity * Time.deltaTime;
        
        controller.Move(moveDirection * Time.deltaTime);
    }
    
    else
    {
		if (Input.GetButton("Jump"))
		{
	 		    moveDirection.y = jumpSpeed;
    		    double_jump = false;
        }
    }

Ok, thanks, but the script is right accepting that (small) problems. I started with unity one week ago and dont know so much. So thanks for your help!