It could be considered a bit morbid, but these situations are always fascinating to me. The entire lifecycle of companies are interesting, and collapse is the crescendo of these stories. The conflict of passion and profits fighting against one another to remain profitable and able to create things of quality.
Did a little digging and found some glass door reviews of Mediatonic, one of the studios hit hardest under the layoffs.
Summary: Mediatonic sounds like the quintessential small tech studio that made a relatively simple hit game: Fall Guys. You’ve got these fun talented people that you have to herd to try to make product. Then you’ve got some assholes to do the herding, and let’s be real, you gotta crack some eggs to make product. Unreal acquiring them is the usual corporate acquisition: “Hey you guys seem competent, here’s some cash, we’re going to come in and crack the whip and get our money’s worth.”
It’s sad to read the following reviews, each one represents a life, someone trying to get by and make it in this crazy world amidst the liars and back scratchers and the mounting demands and pressure as a studio falls behind milestones. You read about how management doesn’t understand, you read about how contributions aren’t valued and it’s all about who you know.
But you always have to take these with a grain of salt, because everyone is their own little island of prejudices and delusions and often the cogs in the machine are disgruntled and dismissive of what’s necessary to make things of value, and blind to the reality that life just isn’t fair for the workers most of the time. At the end of the day they weren’t performing to Unreal’s high standards, and knowing the axe was coming I’m sure these guys pushed their employees very hard trying to stay afloat.
Here are some of the reviews from glassdoor (note these are recent reviews, the older ones from years back are all glowing 5 stars):
Position: Game Designer
Pros
Paid well. This section requires a minimum of 5 words.
Cons
Used to have a strong creative culture, but that’s mostly been stamped out. Basically works as an Epic outsourcing studio, where you support Epic projects with little room to meaningfully affect creative decisions. Epic has a very corporate culture which encourages crunch at all stages of a project, and a conflict-driven communication style. Have to ask for approval to do any creative endeavour in your personal time such as writing a novel, teaching, being in a band - and many of those requests are not answered or rejected. Incredibly poorly managed projects, where some people are working late literally every day and other people have nothing to do for weeks. No transparency around reviews and salaries, so you’ll get a great review but a salary increase below inflation and no communication why. Due to cost-cutting methods all budgets for socials were taken away and the summer party was axed. Sexism and bullying from Lead-level employees, who seemingly never get consequences.
Advice to Management
You should leave and open a new studio. You really did make something lovely in the original Mediatonic, and clearly you love making original, creative games, but it’s clear that Mediatonic management no longer has control over Mediatonic’s future. The old Mediatonic people knew and loved is dead, you might as well leave and start something new!
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Senior Games Programmer
Pros
Very good salary and benefits. Quarterly bonuses on top of salary, and benefits include health checkups, glasses/contacts, dental, coaching sessions for personal/professional issues you’re facing. Employees have total control over whether they work from home or in the office, and are not assigned to certain projects based on their location (i.e. a team could include people from London and Madrid offices, both work from home and office-based).
Cons
The company tries to maintain a wholesome “we’re all a family here” vibe and facade despite being more of a corporate behemoth than they might like, especially since Epic’s acquisition of the company. In truth, ease of career progression is very dependant on your manager and how willing they are to fight on your behalf, as well as differing standards by discipline (QA needing to build portfolios to be considered for promotion, artists being asked to cheerlead for management and not put out bad vibes). While salaries are good, how they are determined is entirely a black box that even managers don’t have insight on, and this is especially apparent when it comes to quarterly bonuses that are extremely volatile and differ from quarter to quarter and from person to person without explanation. There is also a sense of diminishing room for project ownership and creativity within Mediatonic, with it feeling more like an Epic outsourcing studio month by month.
Advice to Management
Be more transparent with employees about what their career progression paths really look like and require. Strive for fairness in those paths by not forcing everyone into a cookie-cutter mould if they want to progress. Push for more direct honesty with employees when giving feedback and don’t be afraid of being blunt.
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Pros
- Very good salary and benefits (especially post Epic acquisition) - Founders are very down to earth, humble and great decision makers that care about the team - 99% of the staff were great to work with - Felt valued by the entire team for my contribution
Cons
- Used to have to multiple projects but now mostly focused on Fall Guys and the Epic’s Metaverse mission (new projects may come later?). Creative renewal can be challenging.
- Experienced the growing pains of a studio that grew in size extremely quickly
Advice to Management
Remember to invite core contributors who are POC to key events. It felt really bad not being asked when my contribution was fundamental to the project, and having colleagues on other projects asking why I wasn’t there. This was just one small blemish on what was otherwise a fantastic time!
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Goal posts are secretly and repeatedly moved when working towards a promotion. You’ll have a much easier time if you’re well-liked and popular. If you get on the bad side of certain people, you’ll be targeted and bullied and their clique will do the same.
Advice to Management
Compassion and empathy isn’t just saying there are support systems in place to ‘talk’ things through. The corporate drive for constant career progression wasn’t an issue until a buy-out Epic Games. It was about creativity and fun driving its staff to progress their own skills and career goals because they saw it could lead to something exciting in the future.
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Cons
- Some people (fortunately very few) in high ranks contribute towards creating a toxic environment for the employees. Feedback about this is usually ignored.
- Talking about your concerns in public chats is useless as there seems to be a culture of secrecy for complex topics related to the company. Every topic seems to be very delicate and there’s often backfire against whoever raises any of these concerns in public.
- Paternalism. People in high ranks (producers, etc.) think they know what you need better than yourself, and if you complain or request something different you’re seen as ungrateful. Some of these people constantly try to make you think the company is doing a lot of things for you and you’re extremely lucky, while you’re constantly working hard and doing your best to make the company successful.
- Strong anti-union culture in some high and lower ranks, including subtle personal and emotional pressure on organized workers.
- Even if overtime is not usual, it happens from time to time. In my case, when I wanted to discuss how to report it and compensate it, I was told overtime was mostly the employee’s fault.
- Mediatonic is originally a british company, but it has big teams both in London and Madrid (and smaller teams in different places). However, coordination between both offices is chaotic. Sometimes you need to skip Madrid’s direction and ask people in London directly if you have some problem or need, or it might be ignored.
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