var inventory : Texture2D;
var item : Transform;
var weaponbone : Transform;
function OnGUI () {
GUI.BeginGroup (Rect (1150, 550, 300, 50));
GUI.Box (Rect (0,0,200,50), "");
if (GUI.Button (Rect (0,0,200,50), "Click")){
//instantiating equiped item
var weap = Instantiate(item,
GameObject.Find("WeaponEquip").transform.position,
Quaternion.identity);
}
GUI.EndGroup ();
}
im trying to instantiate the weapon prefab at the same coordinates, which is working, but it is always facing the z axis. i want it to instantiate the weapon looking at the same axis and rotation as the weaponbone var. how am i to do this? or maybe i can do
weaponbone = item;
why is this not working?