Hi all
I’m making a game with the ability to design vehicles.
I want to implement the principle of building equipment as in these games
or
Does anyone know ready-made assets or lessons for creating such constructors?
Hi all
I’m making a game with the ability to design vehicles.
I want to implement the principle of building equipment as in these games
or
Does anyone know ready-made assets or lessons for creating such constructors?
One possible starting point might be the Unity Physics 2D example package here:
https://github.com/Unity-Technologies/PhysicsExamples2D
Specific physics however are going to be entirely bespoke to your game design and particular needs.
I’m sure there are visuals you could obtain from the asset store or from other places like OpenGameArt
Personally I would just get started hooking up the smallest number of elements to start to understand how physics works. Physics is an entire area of study all by itself, not one amenable to drop-in engineering.
Like all game development, your best progress will be iterative: one small step at a time building upon previous successes, just like this guy:
Imphenzia: How Did I Learn To Make Games: