Hey there!
Somehow my Armor after equipping it , starts to glitch of the Body of my MaleMesh,
does anyone knows where it could rely on?
to attach my Cloth to my Mesh :
SkinnedMeshRenderer newMesh = Instantiate(toEquipt.meshPrefab.GetComponent<SkinnedMeshRenderer>()) as SkinnedMeshRenderer;
newMesh.transform.parent = targetMesh.transform;
newMesh.bones = targetMesh.bones;
newMesh.rootBone = targetMesh.rootBone;
currentMeshes[slotIndex] = newMesh;