Equirectangular Test

Keys “1” through “0” Change the textures.

The Key “o” stops the music
The Key “p” plays the music

WEB PLAYER:

http://www.birdshow.net/unity/Equirectangular.html

-SB-

:smile: nice…

Just wish the camera were closer to the character so I could see it better (didn’t try it full screen).

Very cool. How did you get those pictures?

Flickr

Try a search for Equirectangular I think there are thousands of them.

-SB-

I moved the camera closer to the character

Same Keys

The Key “o” stops the music
The Key “p” plays the music

WEB PLAYER:

http://www.birdshow.net/unity/Equirectangular2.html

-SB-

Just a note as it also happens here to me: One thing i don’t undestand is if i’m watching webcontent which i release the streaming bar is working as expected. When i’m watching webcontent others do the streaming bar always seems to start in the middle, stream to the end, and when streaming is finished then fills up the missing gap from the start to the middle…

What are the projetions mapped onto? If a equirectangular projection is mapped correctly onto a sphere with the camera in the center, then straight lines should appear straight, not curved (assuming it is a perspective camera).

The curved lines seen in the demos here give a novel look, but don’t correspond to any real world effects.

Also, if it was attempted to mix the projections, as used here, with 3d models that must fit into the scene (like additional furniture) one would find that they don’t match, since the 3d models don’t get the curved warping artefacts that the projection does. However, if the equirectangular projections are mapped onto a sphere (using a equirectangular projection) then 3d models could be integrated perfectly with the projections.

Rune