equivalent of GoToFrame

Im trying to learn the basics of scripting the animation system starting with controlling which image is being rendered in a sprite.

I would love to be able to have a sprite go to a particular frame of animation and play or stop. Im trying to use the unity 4.3 animation pallet.

Can anyone recommend any good articles or starting points?

From the documentation here:

it says a good starting place is here: http://docs.unity3d.com/Documentation/Manual/AnimationScripting40.html but that seems to be a dead link.

Does anyone know where that page is now a days? If not, does anyone have any recommendations for a good animation scripting starting point?

thanks in advanced

bumping this cause there are many places in the unity site that reference this missing page.