Equivalent of UnityObjectToWorldDir (Cg, Built in RPipeline) in URP (HLSL)?

Hello,
I’m trying to convert an old Built in RPipeline shader written in Cg, to be usable in URP.
I can’t find the equivalent of UnityObjectToWorldDir()
Does someone have the solution to this?

Thank you

you can always do

float3 worldDir = mul(unity_ObjectToWorld, float4(objDir.x, objDir.y, objDir.z, 0)).xyz;