Yet another post in the ongoing “Unreal developer using Unity” series.
Is there any equivelent to the Vertex Interpolator node which evaluates all logic behind it in the vertex shader which can be useful for performance and certian effects.
Yet another post in the ongoing “Unreal developer using Unity” series.
Is there any equivelent to the Vertex Interpolator node which evaluates all logic behind it in the vertex shader which can be useful for performance and certian effects.
It’s on their roadmap. “Custom Interpolators” (which is basically what you’re looking for) is in the “Planned” section of their roadmap: https://portal.productboard.com/8ufdwj59ehtmsvxenjumxo82/c/59-custom-interpolators
Afaik there is no workaround or other solution for this right now…
Personally I can’t wait for this feature, but I’m afraid it will take some time until it becomes available… you can upvote that feature on the roadmap, maybe this speeds things up a little.
Done!