Hello, I want to start a project that will revolve around landscapes shifting and eroding. What would be some ways I can tackle this? Is it possible to do this in Unity or should I learn how to do this in a separate program like Houdini?
To help illustrate what I mean, here is a video I found on Youtube. Please excuse the poor quality lol. It’s in the first 15 seconds.
I guess you need a mesh to be as dense as the most rugged (probably original) version of the landscape requires, and then you smooth that out by moving vertices around.