Erroneous referece in xcode compile

In every build from my mac I get #include “QCARUnityPlayer.h” at the head of DisplayManager.mm UnityView.mm and UnityAppController.mm, a file that doesn’t exist.

A year ago or so I had added Vuforia to the project I’m working on and then deleted it. Since then I’ve made other platforms without problem. I began compiling the iOS builds on the PC but then shifted to Mac for workflow reasons, that’s when the QCAR issue popped up (to reiterate, the xcode builds from the PC built fine).

The project code is the same on both machines, having come from bitbucket.

Naturally I’ve scoured the assets for any references to vuforia or qcar, most particularly the iOS plugins folder, but everywhere else as well.

I’m not an expert on Xcode or how Unity is compiling XCode so I’m looking for either someone who might know why/how QCARUnityPlayer.h is being referenced or how to find how something is included into an XCode build.
thanks,

Please replace your build once to get rid of references to Vuforia files. This is needed only once.