"Error": A cautionary tale

I didn’t find a thread where anyone already mentioned this, so here we go. Been working on getting my project going on Cloud Build, and I discovered that apparently the log parser just greps for the word “error.” I have a sprite atlas in my project named “error.” The build log contains output from the sprite packer building this atlas; those log entries show up in my build results as errors!

The moral of the story is, avoid naming assets et al “error” if there’s any chance the name of the resource will end up in your build log.

Hmm, thank you for making us aware of this. However i think this is something that should be fixed in the log parser rather than having us renaming perfectly valid assets.

Thanks for pointing this out! It means a lot to us and it helps a lot to make the service even better. Some people already reported this issue and it’s already on our roadmap to solve the problem.