First of all thanks for the amazing tools.
I’m testing the “Style Trainer” to train our game character to create a new skin for our 2D character. I have set the style prompt and training set and it works well. However, when I updated the image (in the Inspector, or re-save image in Photoshop) and let Unity update this error appeared continuously and the only way to stop this was to close and reopen Unity.
NOTE: This error appeared after I dragged and dropped the images to the “Training Set” and did not remove it before updating the images.
Off-topic question: Is this training on my local machine? If it is, is there any way to remove it? If not, where is this training data stored, Is there any copy-right/privacy protection, etc.?
PS. Again, thanks for an amazing tool! The result is not bad.
Thank you for sharing these @jatewit! Those bunnies are looking real cute!
Also, we apologise for the error. It does seem like a bug. We’ve shared this with the team for further investigation.
The training is done on our server.
For Beta, any styles trained cannot be deleted. Meaning there isn’t a direct user-facing interface to support deletion yet. Partly also due to technicalities.
The trained styles are stored securely on our server and the style usage is exclusively limited to the original owner at this moment. Only the user who trained it has access to the training images and the right to use the style in the Sprite Generator.
Of course, this permission could be extended via source control and can be shared among team members working on the same project. Ultimately, the permission, access control and the right to use lies in the style owner.
Hope these clarifies!
By the way, would you be able to share with us some additional details such as:
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The Editor version
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The packages version* for both Muse Common Library and Muse Sprite Tool
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The image format dragged in.
Were the images dragged in a simple png/jpg sprite or a sprite sliced from a sprite sheet texture or a layer of a psd file or the entire psd file?
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Would you be able to describe with as much details the steps that produced those errors?
Thank you so much!
*Package version can viewed from Window > Package Manager
Thanks for the clarifying.
Also, here is the version number along with the way to reproduce.
Unity 2022.3.8f1
- The package version* for both Muse Common Library and Muse Sprite Tool
Muse Common Library: 0.3.0
Muse Sprite Tool: 0.3.0
- The image format dragged in.
Image format: normal PNG file (no slice with transparent background) - basic import
- Would you be able to describe with as much detail the steps that produced those errors?
- Go to Muse → Style Trainer
- Click the + button to add a new style
- Go to Sample Output and add all the prompt
- Import the PNG file to the project folder without changing anything on the Inspector (default)
- Go to Training Set → drag the imported PNG image into the window
- Go back to the dragged PNG image and click on it to bring up the Inspector view
- Check the “Alpha Transparency” → click apply
- Error appears
NOTE: These are the processes I did yesterday but I can’t reproduce them now, so I’m not so sure if there is anything else that might cause the problem. Other things that I remember are
- I was editing an image size in Photoshop and saving it while opening Unity.
- I click the Discard Version before training (It’s the first style for that version).
- I also switched from one Unity account to another account before training (I opened with the old account that didn’t apply for Open Beta before switching to the new one).
I hope this helps, thanks.
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Yes these are super helpful! Thank you for all the additional details. These have been shared with the team to make sure we catch these bugs and have them fixed!