Error accessing var from other scripts within project via GetComponent

Hello!

I am following a set of tutorials on working with unity, but I seem to have hit a roadblock, Here is the scenario:
I have a player script and a enemy script. The objective is to create a public variable in the player script to hold the number of lives left. In the enemy script, within an OnTriggerEnter function, the collision should cause a player life to drop by 1, but once I do it all, I get an error in unity stating that:

Assets/folderScripts/scipt enemy(37,61): BCE0019: ‘lives’ is not a member of ‘UnityEngine.Component’.

Here is my variable declaration in the player script :

var lives			:	int		=	3;

and here is my OnTriggerEnter function in my enemy script:

function OnTriggerEnter ( other : Collider)
{
	if (other.gameObject.tag == "Player")
		{
			other.GetComponent("script player").lives -= 1;
		}
}

It’s worth mentioning that the gameObject associated with the player script is tagged as “Player”

Thanks for your help in advance.

Just for neatness and showing a clear trail of thought, you could try this:

if (other.gameObject.tag == "Player")
{
    var player : ScriptName = other.GetComponent(Player);
    player.lives -= 1;
}

its better to try and use types rather thans strings in GetComponent. For example if a script is called Player its better to do GetComponent(Player) rather than GetComponent(“Player”);