Hi everybody,
Im new in Unity. Currently Im analyzing, how accurate Unity is in simulating mechanical systems.
Right now I just wanted to import an object (both formats .obj and .fbx show the same problem) and give it a fixed density, so that its mass and inertia tensor is calculated automatically.
The shape of the object is designed in an engineering CAD tool ProEngineer. I saved the model as an .obj object and imported it to unity. It looks great but shows this specific issue.
I wrote this script and with it, the following error occurs.
using UnityEngine;
using System.Collections;
public class SetDensity: MonoBehaviour {
void Start ()
{
this.gameObject.rigidbody.SetDensity(0.00785f);
Debug.Log( this.gameObject.tag + "mass is: " + rigidbody.mass);
}
}
Actor::updateMassFromShapes: Actor must have shapes or a fixed weight!
UnityEngine.Rigidbody:SetDensity(Single)
SetDensity:Start() (at Assets/Scripts/SetDensity.cs:10)
Can someone please help me? I dont have a clue where I can find this error.
Thanks a lot.
Rox