I am running into a group of build errors that I can’t resolve. Upon launching the build on Windows 7, the following errors result:
There is no missing script from anywhere that can be found in the editor.
I’ve removed all the #if statements.
It works perfectly when played in the editor.
What appears to be important:
My project will instantiate 10 gameobjects I’m calling “Characters”. These objects are 2D animated characters each consisting of:
- Base body with 2 scripts that are inactive (made active later in the game), sprite, animator with 14 animations
– empty gameobject as a container to be moved called “Face”
— Eyes gameobject with sprite and animator with 4 animations
— Eyebrows gameobject with sprite and animator with 8 animations
— Mouth gameobject with sprite and animator with 8 animations
(*hyphen indicates child level)
If I remove 3 of these “Characters” from being instantiated, I have no error.
If I leave all 10 but remove one of the child gameobjects from each (such as removing “Mouth”), I have no error.
I’ve rebuilt my animations thinking that something was broken during construction to cause this.
I’m using the Windows version Pro Trial while I’m at home over the holiday to try and work on this project (in case this version has relevance).
What else could be causing this error to occur?