After importing the config package as a local package, I get the following error which I can’t even get rid of it again by deleting the local version:
System.Exception: Compute Shader compilation error on platform Metal in file Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl:8: failed to open source file: ‘Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl’ at kernel LightVolumeColors
HDRP will not run until the error is fixed.
How can I force HDRP to compile again?