I just migrated our project from 2018.4.12f1 to 2021…
Ofcause some errors was to be expected and was fixed…
So I have no errors in editor ans can run in editor except for some memory leak in Generic code…
But my main error is when I try to build to android I get the error below…
I have tried several different versions of unity without any success…
I have also tried deleting Library folder and all auto generated files, but same error…
The error I get:
Internal build system error. BuildProgram exited with code -2147024809.
Old commandline for Library/Bee/artifacts/Android/iz17e/k2e7_le_CodeGen.o:
-march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -marm -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__ANDROID_API__=22 -DANDROID -DHAVE_INTTYPES_H
-no-canonical-prefixes -funwind-tables -fstack-protector -fdiagnostics-format=msvc -fomit-frame-pointer -Wswitch -Wno-trigraphs -Wno-tautological-compare
-Wno-invalid-offsetof -Wno-implicitly-unsigned-literal -Wno-integer-overflow -Wno-shift-negative-value -Wno-unknown-attributes -Wno-implicit-function-declaratio
n -Wno-null-conversion -Wno-missing-declarations -Wno-unused-value -Wno-pragma-once-outside-header -fvisibility=hidden -fexceptions -g -O2 -fPIC
-fno-strict-overflow -ffunction-sections -fdata-sections -fmessage-length=0 -pipe -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DIL2CPP_MONO_DEBUGGER_DISABLED
-DRUNTIME_IL2CPP -DIL2CPP_ENABLE_WRITE_BARRIERS=1 -DIL2CPP_INCREMENTAL_TIME_SLICE=3 -DHAVE_BDWGC_GC -DNDEBUG -I"."
-I"D:/projects/Eurodan/eurodan-online-configurator/Library/Bee/artifacts/Android/il2cppOutput/cpp"
-I"C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/il2cpp/libil2cpp/pch" -I"C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/il2cpp/libil2cpp"
-I"C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/il2cpp/external/baselib/Include"
-I"C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/il2cpp/external/baselib/Platforms/Android/Include" -o
“Library/Bee/artifacts/Android/iz17e/k2e7_le_CodeGen.o” -fcolor-diagnostics -fdiagnostics-absolute-paths -target armv7a-linux-androideabi22 -fstrict-aliasing
-fdiagnostics-format=msvc -c -x c
“D:/projects/Eurodan/eurodan-online-configurator/Library/Bee/artifacts/Android/il2cppOutput/cpp/UnityEngine.VehiclesModule_CodeGen.c”
New commandline for Library/Bee/artifacts/Android/iz17e/k2e7_le_CodeGen.o:
-march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -marm -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__ANDROID_API__=22 -DANDROID -DHAVE_INTTYPES_H
-no-canonical-prefixes -funwind-tables -fstack-protector -fdiagnostics-format=msvc -fomit-frame-pointer -Wswitch -Wno-trigraphs -Wno-tautological-compare
-Wno-invalid-offsetof -Wno-implicitly-unsigned-literal -Wno-integer-overflow -Wno-shift-negative-value -Wno-unknown-attributes -Wno-implicit-function-declaratio
n -Wno-null-conversion -Wno-missing-declarations -Wno-unused-value -Wno-pragma-once-outside-header -fvisibility=hidden -fexceptions -g -O2 -fPIC
-fno-strict-overflow -ffunction-sections -fdata-sections -fmessage-length=0 -pipe -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DIL2CPP_MONO_DEBUGGER_DISABLED
-DRUNTIME_IL2CPP -DIL2CPP_ENABLE_WRITE_BARRIERS=1 -DIL2CPP_INCREMENTAL_TIME_SLICE=3 -DHAVE_BDWGC_GC -DNDEBUG -I"."
-I"D:/projects/Eurodan/eurodan-online-configurator/Library/Bee/artifacts/Android/il2cppOutput/cpp"
-I"C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/il2cpp/libil2cpp/pch" -I"C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/il2cpp/libil2cpp"
-I"C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/il2cpp/external/baselib/Include"
-I"C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/il2cpp/external/baselib/Platforms/Android/Include" -o
“Library/Bee/artifacts/Android/iz17e/k2e7_le_CodeGen.o” -fcolor-diagnostics -fdiagnostics-absolute-paths -target armv7a-linux-androideabi22 -fstrict-aliasing
-fdiagnostics-format=msvc -c -x c
“D:/projects/Eurodan/eurodan-online-configurator/Library/Bee/artifacts/Android/il2cppOutput/cpp/UnityEngine.InputLegacyModule_CodeGen.c”
System.ArgumentException: AddAction invocation conflicts with earlier invocation for “Library\Bee\artifacts\Android\iz17e\k2e7_le_CodeGen.o”: commandLineArguments differ
Previous AddAction was here:
at System.Environment.get_StackTrace()
at Bee.Tools.Diagnostics.GetStackTrace()
at Bee.Core.Backend.AddAction(String actionName, NPath[ ] targetFiles, NPath[ ] inputs, String executableStringFor, String[ ] commandLineArguments, Boolean supportResponseFile, Dictionary2 environmentVariables, NPath[ ] rspAndBatchFiles, Boolean allowUnexpectedOutput, Boolean allowUnwrittenOutputFiles, Boolean banContentDigestForInputs, String[ ] allowedOutputSubstrings, NPath[ ] unavoidableOutputs, NPath[ ] targetDirectories, String[ ] sharedResources, Nullable
1 deleteOutputsBeforeRun, NPath[ ] filesThatMightBeIncluded, CachingMode cachingMode, NPath[ ] cachingInputIgnoreList, NPath profilerOutput, String responseFileSeparator)
at Bee.NativeProgramSupport.CLikeCompiler.SetupInvocation(NPath objectFile, CLikeCompilationUnitInstruction cLikeCompilationUnitInstruction)
at Bee.NativeProgramSupport.CLikeCompilationUnitInstruction.AddActionFor(NPath objectFile)
at Bee.NativeProgramSupport.NativeProgram.SetupObjectFilesAndSetupBuiltNativeProgram(String outputFilenameWithoutExtension, NativeProgramConfiguration config, NativeProgramFormat format, ArtifactLocationPolicy artifactLocationPolicy, ObjectFileProductionInstructions[ ] allUnits, NPath[ ] additionalObjectFiles, ILibrary[ ] libraries, NPath[ ] knownHeaders)
at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[ ] objectFileProducers)
at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[ ] objectFileProducers)
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupIl2CppBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
at PlayerBuildProgramTypeWrapper.Run(String[ ] args)
at Program.Main(String[ ] args)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[ ] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[ ] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[ ] parameters)
at Program.Main(String[ ] args)
at Bee.Core.Backend.<>c__DisplayClass36_0.b__2(String msg)
at Bee.Core.Backend.AddAction(String actionName, NPath[ ] targetFiles, NPath[ ] inputs, String executableStringFor, String[ ] commandLineArguments, Boolean supportResponseFile, Dictionary2 environmentVariables, NPath[ ] rspAndBatchFiles, Boolean allowUnexpectedOutput, Boolean allowUnwrittenOutputFiles, Boolean banContentDigestForInputs, String[ ] allowedOutputSubstrings, NPath[ ] unavoidableOutputs, NPath[ ] targetDirectories, String[ ] sharedResources, Nullable
1 deleteOutputsBeforeRun, NPath[ ] filesThatMightBeIncluded, CachingMode cachingMode, NPath[ ] cachingInputIgnoreList, NPath profilerOutput, String responseFileSeparator)
at Bee.NativeProgramSupport.CLikeCompiler.SetupInvocation(NPath objectFile, CLikeCompilationUnitInstruction cLikeCompilationUnitInstruction)
at Bee.NativeProgramSupport.CLikeCompilationUnitInstruction.AddActionFor(NPath objectFile)
at Bee.NativeProgramSupport.NativeProgram.SetupObjectFilesAndSetupBuiltNativeProgram(String outputFilenameWithoutExtension, NativeProgramConfiguration config, NativeProgramFormat format, ArtifactLocationPolicy artifactLocationPolicy, ObjectFileProductionInstructions[ ] allUnits, NPath[ ] additionalObjectFiles, ILibrary[ ] libraries, NPath[ ] knownHeaders)
at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[ ] objectFileProducers)
at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[ ] objectFileProducers)
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupIl2CppBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
at PlayerBuildProgramTypeWrapper.Run(String[ ] args)
at Program.Main(String[ ] args)
0x00007ff7f52910cd (Unity) StackWalker::GetCurrentCallstack
0x00007ff7f5297da9 (Unity) StackWalker::ShowCallstack
0x00007ff7f6204e73 (Unity) GetStacktrace
0x00007ff7f689a1cd (Unity) DebugStringToFile
0x00007ff7f43fd372 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000001fcf700fa4a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001fcf700f8bb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
0x000001fcf700ed3e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001fcf700ea9a (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001fcf9ebfc3b (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
0x000001fcf9c28573 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
0x000001fcf9c2762e (Mono JIT Code) UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x000001fcf9c223f3 (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x000001fcf9c212ec (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
0x000001fcf9c2191f (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
0x00007ffa14c2e4b4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffa14b6e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffa14b6e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff7f51b58c4 (Unity) scripting_method_invoke
0x00007ff7f51b04e4 (Unity) ScriptingInvocation::Invoke
0x00007ff7f6c09301 (Unity) CallMono
0x00007ff7f6c11467 (Unity) PostprocessPlayer
0x00007ff7f6c0c0ef (Unity) DoBuildPlayer_PostBuild
0x00007ff7f6c0a18e (Unity) DoBuildPlayer
0x00007ff7f6bfe30d (Unity) BuildPlayer
0x00007ff7f4a9c53d (Unity) BuildPipeline::BuildPlayerInternalNoCheck
0x00007ff7f4a0141f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x000001fd1de256a8 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ],bool)
0x000001fd1de241b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x000001fd1de1a03b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x000001fcf72273f3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x000001fcf72067a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x000001fcf71d7313 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x000001fc8e095279 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x000001fc8e094d73 (Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect)
0x000001fa190c4d33 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001fa18fc1ae1 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001fa18fbe793 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001fcd557cdcb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000001fcd557cab3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000001fcd557bccb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000001fcd557b923 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x000001fc8cd2ecab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x000001fc8ccef206 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x000001fcd5573273 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001fc8cce93e6 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x000001fc8cce7f03 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001fc8ccfd0fb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x000001fc8ccf758b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x000001fc8ccf730b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
0x000001fc8cce8853 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001fc8cce6e83 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000001fc8cce69cb (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x000001fc8e01dadb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001fc8e01cca3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001fc8e01c614 (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001fc8e01c30b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001fc8e01bdb5 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001fc8e01bff6 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffa14c2e4b4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffa14b6e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffa14b6e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff7f51b58c4 (Unity) scripting_method_invoke
0x00007ff7f51b04e4 (Unity) ScriptingInvocation::Invoke
0x00007ff7f51a9e05 (Unity) ScriptingInvocation::Invoke
0x00007ff7f52b2c7a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff7f5cedc46 (Unity) GUIView::ProcessRetainedMode
0x00007ff7f623554b (Unity) GUIView::OnInputEvent
0x00007ff7f5ceda5a (Unity) GUIView::ProcessInputEvent
0x00007ff7f623649b (Unity) GUIView::ProcessEventMessages
0x00007ff7f623006c (Unity) GUIView::GUIViewWndProc
0x00007ffaa83c1c4c (USER32) CallWindowProcW
0x00007ffaa83c0ea6 (USER32) DispatchMessageW
0x00007ff7f620ae93 (Unity) MainMessageLoop
0x00007ff7f620f8bb (Unity) WinMain
0x00007ff7f75428be (Unity) __scrt_common_main_seh
0x00007ffaa83054e0 (KERNEL32) BaseThreadInitThunk
0x00007ffaa85a485b (ntdll) RtlUserThreadStart