After the update to 22, I keep getting spammed with this error.
Allocation of 1 bytes 051be280 (or any other number at the end)
TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations.
After the update to 22, I keep getting spammed with this error.
Allocation of 1 bytes 051be280 (or any other number at the end)
TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations.
I believe Unity needs additional information to come up with a bug fix.
If you can reproduce this error in a rather reliable fashion, the easiest way (without lots of ping-pong discussions) would be to submit a bug-report following these tips. If Unity has that bug-report in their system, there is a much higher chance to receive a bug fix. Make sure to attach a project to the bug-report that Unity can use to reproduce the error and test their fix against, as described in the bug-report tips.
In order for Unity to pick up your bug report even faster, they often ask to post the bug-report case# here.
I had same problems like you.
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Edit # 2
Sometimes crash when stopped playing in editor.
Sometimes crash when stopped playing in maximized screen in editor.
Sometimes crash when playing in editor. (non maximized screen)
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Edit # 3
If don’t press clear button at console maybe It’s not crash just maybe. ( Not working )
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Edit # 4
Just pressed play button in editor and crash.
Sometimes console show Particle array == Count and crash.
Got the same error just after updating to the new beta version from 5.4.0 B21. Looks like I’ll have to rollback…
Hi
Thanks for catching this
Could you submit a bugreport with a repro project?
Thanks
Kim
It looks like there are already some reports about this – it appears that any time particles are around at all, it dies like this. This matches my experience also. Any chance there will be a quick update to B23 since this build is pretty much dead in the water if you have particles? Normally that sort of statement from a user sounds like hyperbole, but in this case it seems pretty widespread and non-specific.
Hey,
Just to confirm that you are right - this can happen when destroying particle systems. We have got a fix and are looking to get it into a release build as soon as we can.
Sorry for the inconvenience!
An update on this - a fix has gone into b23 for this, which will be available soon!