Error after upgrade: A Hybrid Renderer V1 batch is using the shader....

After upgrading unity and packages to latest I get:

A Hybrid Renderer V1 batch is using the shader “Universal Render Pipeline/Lit”, but the shader is not compatible with Hybrid Renderer V1
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

This happens for a freshly created cube with default material, I only add the convert component. Does anyone know what causes this? I reimported the project and so on, but no luck

had to add scripting define symbol: ENABLE_HYBRID_RENDERER_V2

1 Like

Thanks, good sir!

Or you can disable SRP Batcher in Universal Render Pipeline asset if you want to stick with Hybrid Renderer v1