Error: An object reference is required to access non-static member, help?

I’m using Unity 5 to make a simple 2D game following a tutorial and I keep getting this error:

I’m trying to add a jump script to my player and I think it’s to do with the fact the tutorial is using unity 4, so there might be script changes. The jump script is referencing a collision state script. Here are my two scripts:

Collision script:

using UnityEngine;
using System.Collections;

public class ColissionState : MonoBehaviour {

public LayerMask collisionLayer;
public bool standing;
public Vector2 bottomPosition = Vector2.zero;
public float collisionRadius = 10f;
public Color debugCollisionColor = Color.red;


// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

void FixedUpdate(){

	var pos = bottomPosition;
	pos.x += transform.position.x;
	pos.y += transform.position.y;

	standing = Physics2D.OverlapCircle(pos, collisionRadius, collisionLayer);
}

void OnDrawGizmos(){
	Gizmos.color = debugCollisionColor;

	
	var pos = bottomPosition;
	pos.x += transform.position.x;
	pos.y += transform.position.y;

	Gizmos.DrawWireSphere (pos, collisionRadius);

}

jump script:

using UnityEngine;
using System.Collections;

public class Jump : AbstractBehaviour {

public float jumpSpeed = 200f;

// Use this for initialization
void Start () {
	
}

// Update is called once per frame
void Update () {
	var canJump = inputState.GetButtonValue(inputButtons [0]);
	
	if (ColissionState.standing) {
		if(canJump){
			OnJump();
		}
	}
	
}

protected virtual void OnJump(){
	var vel = body2d.velocity;
	
	body2d.velocity = new Vector2 (vel.x, jumpSpeed);
}

Thank you!

You need a reference of ColissionState.

public ColissionState colState;

void Update() {
     if (colState.standing) {

     }
}

Check this out: object reference is required to access non-static member - What does this mean?

@Jessespike

Where is this script meant to go because its giving me different errors now

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