Hi! So suddenly I started to see this error in the editor, it doesnt seems to affect gameplay but it appeared out of nowhere.
This is the StackTrace that appears in the log:
7FF677767721 (Unity) StackWalker::ShowCallstack
0x00007FF6789DDBC5 (Unity) GetStacktrace
0x00007FF67988628E (Unity) DebugStringToFile
0x00007FF679885FA2 (Unity) AssertImplementation
0x00007FF6775CC5A2 (Unity) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FF6775C7BD9 (Unity) MonoBehaviour::smile:elayedStartCall
0x00007FF676B67601 (Unity) DelayedCallManager::Update
0x00007FF676F8157F (Unity) `InitPlayerLoopCallbacks'::`2'::PostLateUpdateScriptRunDelayedDynamicFrameRateRegistrator::Forward
0x00007FF676F69FA9 (Unity) ExecutePlayerLoop
0x00007FF676F6A080 (Unity) ExecutePlayerLoop
0x00007FF676F6F53C (Unity) PlayerLoop
0x00007FF67820325E (Unity) PlayerLoopController::UpdateScene
0x00007FF678202450 (Unity) Application::TickTimer
0x00007FF678A04B34 (Unity) MainMessageLoop
0x00007FF678A0DECE (Unity) WinMain
0x00007FF67A6D98F6 (Unity) __scrt_common_main_seh
0x00007FFF08897034 (KERNEL32) BaseThreadInitThunk
0x00007FFF0A342651 (ntdll) RtlUserThreadStart
However I cant figure what is happening, I think it might be that PlayerLoop is executing twice somehow? If anyone knows anything please let me know, thanks!