Error: BCE0043: Unexpected token: ..

Hi ! first, sorry for my english, i’m not very good …

I’m a very beginner on Unity.

So, I want detect how fast my character is moving, and then fade between the walk and idle animations. I have already correct a lot of error but i don’t succed to correct this. I’ve seen lot of post of people who have this error but i don’t understand this mistake…

When i push play, it make an error: Assets/animation courirpose.js(3,28): BCE0043: Unexpected token: …

#pragma strict

function Update(UnityEngine.Animation){
    if (Input.GetAxis("Vertical") > 0.2)
        Animation("walk");
    else
        Animation("idle");
}

tanks you for the help.

2800214–203234–animations walk.js (170 Bytes)

If someone can help me …

Hey there. I am not exactly sure how JavaScript works with Unity, and If I say something dumb please Ignore this post, but I think that the Update function should not have that “UnityEngine.Animation”. Give it a try

CloudKid Hey, thanks for your quick reply … yes but when i change the Update function for another thing, a new error appears:
Assets/animations walk.js(5,26): BCE0024: The type ‘UnityEngine.Animation’ does not have a visible constructor that matches the argument list ‘(String)’.

but thank you for your reply :).Bye

Oh yeah, I didn’t see that. You can’t use Animator class like that… ( Animation(“walk”):wink:
You should look for some Unity JavaScript programming tutorial, as I see you have no idea what you are doing.