Error Build Crashing during post processing stage

Hi All,

I’m kinda still new to unity dev for windows store apps, playing around with FPS Control. Does anyone know how to fix this error message?

Error building Player: Exception: Failed to run Serialization weaver with cmdline “Temp/StagingArea\Data/Managed\FPSControlLib.dll” -pdb -verbose -unity-engine=“Temp/StagingArea\Managed/UnityEngine.dll” “Temp/StagingArea\TempSerializationWeaver”.[Temp/StagingArea\Data/Managed\FPSControlLib.dll]
Symbols will be read from Temp/StagingArea\Managed/UnityEngine.pdb
Weaving assembly C:\Users\Chris\Documents\FPSCONTROL\Temp\StagingArea\Data\Managed\FPSControlLib.dll
Symbols will be read from Temp/StagingArea\Data/Managed\FPSControlLib.pdb
System.InvalidOperationException: Operation is not valid due to the current state of the object.
at Mono.Cecil.ModuleDefinition.ProcessDebugHeader()
at Mono.Cecil.ModuleReader.CreateModuleFrom(Image image, ReaderParameters parameters)
at Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
at usw.Weaver.WeaveAssembly(String assemblyPath, AssemblyDefinition unityEngineAssemblyDefinition)
at usw.Weaver.Weave()
at usw.Program.RunProgram(ConversionOptions options)
at usw.Program.Main(String[ ] args)

Delete FPSControlLib.pdb file.