Error building for Tizen

Hello everyone.
I am building a game for Tizen and it simply cancels and starts showing an error.
I have both tizen sdk and Java installed but still it doesn’t works.
Can anyone help me please.
:rage::rage:

It’s tough to say from the information given but can you deploy applications using only Tizen Studio?

from attached error message, I found something wrong as below.
ApplicationName=‘C:/Program Files/Unity/Editor/Data\tools\ide/bin/tizen.bat’
It looks weird.

I doubt TIZEN_SDK_PATH doesn’t match on your environment.
Please check
Unity Editor > Edit > Preferences > External Tools > Tizen Studio Location
in my case, I setted location D:/tizen-studio.

Then what else I would need?
P.S.
This is the full error that is displayed-

Win32Exception: ApplicationName=‘C:/Program Files/Unity/Editor/Data\tools\ide/bin/tizen.bat’, CommandLine=’ cli-config -l’, CurrentDirectory=‘/’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33)
UnityEditor.Tizen.TizenUtilities.ExecuteSystemProcess (System.String command, System.String args, System.String workingdir, Boolean displayProgress, System.String progressTitle, System.String progressInfo) (at /Users/builduser/buildslave/unity/build/PlatformDependent/TizenPlayer/Extensions/Managed/TizenUtilities.cs:453)
UnityEditor.Tizen.TizenUtilities.ExecuteSystemProcess (System.String command, System.String args, System.String workingdir) (at /Users/builduser/buildslave/unity/build/PlatformDependent/TizenPlayer/Extensions/Managed/TizenUtilities.cs:438)
UnityEditor.Tizen.TizenUtilities.ValidateSigningProfile (System.String stagingArea) (at /Users/builduser/buildslave/unity/build/PlatformDependent/TizenPlayer/Extensions/Managed/TizenUtilities.cs:112)
UnityEditor.Tizen.PostProcessTizenPlayer.PostProcess (BuildTarget target, System.String stagingAreaDataUpperCase, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options) (at /Users/builduser/buildslave/unity/build/PlatformDependent/TizenPlayer/Extensions/Managed/BuildPostProcess.cs:94)
UnityEditor.Tizen.TizenBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/TizenPlayer/Extensions/Managed/ExtensionModule.cs:48)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()

I was browsing the unity manual and came upon this line

  • Before you can deploy to a device, the Tizen Command Line Interface needs to know where the signing profiles configuration is located. You can run the following command in a terminal to set it up properly.

What is a terminal?

The Command Prompt :3