-
The project was released on iOS and Android and now we want to port to Windows store. When building for windows store by default setting. It has lots of errors, most are because the json.fx using in the project.
-
We changed “Compilation Overries” from “Use Net Core” to “None”, and builds again. Although it’s still showing tons of errors like “Reference Rewriter: Error: method System.Boolean System.Reflection.ICustomAttributeProvider::IsDefined(System.Type,System.Boolean) doesn’t exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Boolean JsonFx.Json.JsonIgnoreAttribute::IsJsonIgnore(System.Object).” But the visual studio is able to be generated successfully this time.
-
We run the visual studio project on local matchine, it shows below error:
Error 1 The command "echo UnityInstallationDir ‘C:\Software\Unity4.5.5\Editor’ echo UnityProjectDir ‘C:\Projects\Project Ice’ echo Copying assemblies… copy /Y “C:\Projects\Builds\IceBuild_Store\Project Ice\Unprocessed*” "C:\Projects\Builds\IceBuild_Store\Project Ice" echo Running AssemblyConverter… “C:\Software\Unity4.5.5\Editor\Data\PlaybackEngines\MetroSupport\Tools\AssemblyConverter.exe” -platform=wsa81 “C:\Projects\Builds\IceBuild_Store\Project Ice\Assembly-CSharp-firstpass.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\Assembly-CSharp.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\Assembly-UnityScript.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\Boo.Lang.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\HOTween.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\ICSharpCode.SharpZipLib.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\P31RestKit.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\UnishareSocketLib.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\UnityEngine.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\UnityScript.Lang.dll” “C:\Projects\Builds\IceBuild_Store\Project Ice\WinRTLegacy.dll” echo AssemblyConverter done. " exited with code 1
Does anyone knows the solution? Thanks in advance.