I was able to build the Xcode project for the sample Startrooper project and then it was installed as an iPhone application without a problem. In fact it looks much better than the remote version.
Now, I am trying to build my ported game and I receive the following error when building the Xcode project:
I guess so. I duplicated my Unity project and then I opened one scene with the Unity-iPhone, then it showed a dialog message about a conversion, I accepted and it opened fine.
I think we’ve got a clogged pipe right now, and we’re all at the conference so we can’t go in and fix it. If you haven’t received the email by monday, email me.
I ran into the same error message with both of the Unity Pro projects that I’ve tried to bring into Unity iPhone so far.
I submitted one as a bug report, but since then I’ve narrowed the problem down to my pause menu script (called Options.js, also on the Unify wiki) which has a bunch of OnGUI code. Once I removed that script (not just detached it, but completely deleted it from the project), the build succeeded. That script is pretty big, though, so I don’t know what exactly was causing the problem.