Error: Cannot create FMOD::Sound instance for clip "" (FMOD error: Unsupported file or audio format. )

Unable to make this work, getting the fmod error

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
  
public class TestScript : MonoBehaviour
{
    AudioSource audioSource;
    AudioClip myClip;
    // Start is called before the first frame update
    void Start()
    {
        audioSource = GetComponent<AudioSource>();
        StartCoroutine(GetAudioClip());
        Debug.Log("Starting to download the audio...");
    }
  
    // Update is called once per frame
    void Update()
    {
        
    }
  
    IEnumerator GetAudioClip() 
    {
        using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("https://www.the3rdsequence.com/soundb/data/sounds/55/55.ogg", AudioType.OGGVORBIS)) 
        {
            yield return www.SendWebRequest();
  
            if (www.isNetworkError) 
            {
                Debug.Log(www.error);
            }
            else 
            {
                myClip = DownloadHandlerAudioClip.GetContent(www);
                audioSource.clip = myClip;
                audioSource.Play();
                Debug.Log("Audio is Playing");
            }
        }
    }
  
    public void PauseAudio() 
    {
        audioSource.Pause();
    }
    public void playAudio()
    {
        audioSource.Play();
    }
  
    public void stopAudio()
    {
        audioSource.Stop();
  
    }
}//class

Hi Friend,

So I ran into your issue when looking up for my issue (basically same issue).

I ran into this forum:
https://forum.unity.com/threads/error-failed-getting-load-state-of-fsb.728615/

The solution was on Jun 18 2015 help fix my situation. Thought maybe it could help you.

For anyone that cant have an answer on that, if it works on VLC doesnt mean it is the same file type. you should look at the file metadata so it’s the same thing. VLC(and nearly all gui audio players) autofixes the type.