I’m trying to publish an Unity app to the PlayStore. Since the size of the app is over the limit of 100MB, I need to split the binary. So I selected the option Split Application Binary in Unity.
However, when I try to launch this application (either by downloading it on the Playstore or putting the .apk and the .obb directly on my device from my computer), I get the following errors on Android SDK monitor:
The application freezes at the “Made with Unity” splash screen.
This is not happening when I don’t use the Split Application Binary option and put the .apk directly on my device from my computer.
I’m using Unity 5.4.0.