Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource when splitting binary

I’m trying to publish an Unity app to the PlayStore. Since the size of the app is over the limit of 100MB, I need to split the binary. So I selected the option Split Application Binary in Unity.

However, when I try to launch this application (either by downloading it on the Playstore or putting the .apk and the .obb directly on my device from my computer), I get the following errors on Android SDK monitor:

The application freezes at the “Made with Unity” splash screen.

This is not happening when I don’t use the Split Application Binary option and put the .apk directly on my device from my computer.

I’m using Unity 5.4.0.

Try updating to the latest Unity version (at least to the latest 5.4) and let us know if you are still experiencing the issue. I think I fixed it quite long ago.