Error: chanType.dimension == 0

I’m getting wierd error. Sometimes it’s:
chanType.dimension == 0
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)

Sometimes it’s:
chanType.dimension == 0
UnityEditor.DockArea:OnGUI()

And sometimes it’s just alone :
chanType.dimension == 0

I have discovered that cause of this error is Particle System component. Error start shows up, when in Particle System->Shape I choice my procedurally generated Mesh. It’s almost flat surface, for sure it cannot be name as convex. Except that error, Everything works fine. Particle is generated over whole mesh. Just this error… How i can get rid of it?

Okay I have the Same issue Im ganna test around to see if I can find the error. :slight_smile:
Cause when running the client it will repeat the error in about 3 second increments and it slows down render just a tad.