Error code CS0029

Im trying to make a respawn point but it has not work cause i always get an error error CS0029: Cannot implicitly convert type UnityEngine.GameObject' to UnityEngine.Vector3’and when i don’t it does not work i have looked up similar things but nothing can help me i am new so if its a dumb mistake don’t hate pls help. Its suppose to be that when the player collides with the wall it goes back to the respawn point or the empty game object.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Spawn : MonoBehaviour {

	private Transform respawnPosition;

	void Start()
	{
		respawnPosition.position = GameObject.FindWithTag ("Spawn");
	}
	void OnTriggerEnter (Collider other)
	{
		if  (other.gameObject.tag == "Player")
		{
			transform.position = respawnPosition.position;
		}
	}
}

respawnPosition.position = GameObject.FindWithTag (“Spawn”);

this doesn’t work because one of them is a vector, that is respawn.position and one of them is a game object.

you want to change it to

respawnPosition.position = (GameObject.FindWithTag(“Spawn”).transform.position;

Are you dragging a gameobject into the respawnPosition in the inspector? Or are you trying to set that value in the Start routine?

If you are trying to set it in the Start routine, then move the player to the position of your gameobject tagged with Spawn, then change your Start and OnTriggerEnter to this…

void Start()
             {
                 respawnPosition= GameObject.FindGameObjectWithTag("Spawn").transform;
             }
        
             void OnTriggerEnter (Collider other)
             {
                 if  (other.gameObject.tag == "Player")
                 {
                     other.transform.position = respawnPosition.position;
                 }
             }

Hope this helps,
-Larry