error code cs0246

hi there im currently trying to program my game to take xml files that i have writen but i keep getting error like this no matter wat i do(Assets/enemy1.cs(10,17): error CS0246: The type or namespace name `Texturedata’ could not be found. Are you missing a using directive or an assembly reference?)
here is my enemy1.cs code:

using UnityEngine;
using System.Collections;
using System.Xml;
using System.IO;

public class TextureManager : MonoBehaviour
{
public Texture2D textureFile;

public TextAsset AtlasFile;

private Texturedata[] atlas; 

public static TextureManager Instance { get { return instance; } }

private static TextureManager instance = null;

void Awake()
{
	if (instance != null && instance != this)
	{
		Destroy(this.gameObject);
		return;        
	} 
	else 
	{
		instance = this;
	}
	DontDestroyOnLoad(this.gameObject);
	
	string textData = atlasFile.text;
	ParseXML( textData );
}

//load the xml file and parse it.
private void ParseXML(string xmlData) 
{
	XmlDocument xmlDoc = new XmlDocument();
	xmlDoc.Load( new StringReader(xmlData) );
	string xmlPathPattern = "//atlas/image";
	XmlNodeList nodeList = xmlDoc.SelectNodes(xmlPathPattern );
	atlas = new TextureData[nodeList.Count];
	int counter = 0;
	foreach(XmlNode node in nodeList)
	{
		atlas[counter] = ParseNode(node);
		counter++;
	}
}

//get the data from each image node.
private TextureData ParseNode(XmlNode node)
{
	//grab the nodes
	XmlNode nameNode = node.FirstChild;
	XmlNode xNode = nameNode.NextSibling;
	XmlNode yNode = xNode.NextSibling;
	XmlNode widthNode = yNode.NextSibling;
	XmlNode heightNode = widthNode.NextSibling;
	
	//create the data struct
	TextureData data;
	data.name = nameNode.InnerXml;
	data.x = int.Parse(xNode.InnerXml);
	data.y = int.Parse(yNode.InnerXml);
	data.width = int.Parse(widthNode.InnerXml);
	data.height = int.Parse(heightNode.InnerXml);
	
	//now scale the struct to uv normals (i.e. a 0 to 1 range)
	data.x /= textureFile.width;
	data.y /= textureFile.height;
	data.width /= textureFile.width;
	data.height /= textureFile.height;
	
	return data;
}

//find the data they want from our atlas.
public TextureData GetTexture(string name)
{
	//Search for the texture data he wants
	foreach(TextureData data in atlas)
	{
		if(data.name == name)
		{
			return data;
		}
	}
	
	//otherwise texture not found, so return an empty one.
	return new TextureData();
}

}

and this is my “atlasfile.Xml” code for it:

<image>

	<name>player</name>
	<x>86</x>
	<y>86</y>
	<width>75</width>
	<height>70</height>
</image>

<image>
	<name>Mothership</name>
	<x>167</x>
	<y>167</y>
	<width>169</width>
	<height>169</height>
</image>

<image>
	<name>enemy1</name>
	<x>83</x>
	<y>258</y>
	<width>82</width>
	<height>72</height>
</image>

<image>
	<name>enemy2</name>
	<x>83</x>
	<y>167</y>
	<width>85</width>
	<height>85</height>
</image>

<image>
	<name>enemy3</name>
	<x>355</x>
	<y>251</y>
	<width>80</width>
	<height>80</height>
</image>

<image>
	<name>enemy4</name>
	<x>254</x>
	<y>84</y>
	<width>76</width>
	<height>80</height>
</image>

please help me its part of my school project

Maybe TextureData ? Capital D

private TextureData[] atlas;