I’m having trouble with making a moving track. how do i put a definition in material
using UnityEngine;
using System.Collections;
public class TrackMove : MonoBehaviour {
public float speed;
Vector2 offset;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
offset = new vector2 (0, Time.time * speed);
GetComponent().material.MainTextureOffset = offset;
}
}