i get errors in console like:
- Assertion at …\mono\mini\unwind.c:620, condition `cfa_reg != -1’ not met
and
All compiler errors have to be fixed before you can enter playmode!
0x000000014178602B (Unity) StackWalker::GetCurrentCallstack
0x0000000141787CDF (Unity) StackWalker::ShowCallstack
0x0000000141761910 (Unity) GetStacktrace
0x0000000140D2B52B (Unity) DebugStringToFile
0x0000000140D2BD0C (Unity) DebugStringToFile
0x00000001413E54D2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000000004459864B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000000044598534 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object)
0x0000000044597EC5 (Mono JIT Code) [Logger.cs:42] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000000044597703 (Mono JIT Code) [DebugBindings.gen.cs:122] UnityEngine.Debug:LogError (object)
0x000000004454E13D (Mono JIT Code) [SceneView.cs:2458] UnityEditor.SceneView:ShowNotification (string)
0x000000004454D854 (Mono JIT Code) [SceneView.cs:2464] UnityEditor.SceneView:ShowCompileErrorNotification ()
0x00000000009E0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007FFBA9395703 (mono) [mini.c:4937] mono_jit_runtime_invoke
0x00007FFBA92E8425 (mono) [object.c:2623] mono_runtime_invoke
0x00000001401A8C83 (Unity) mono_runtime_invoke_profiled
0x0000000141044FBB (Unity) CallStaticMonoMethod
0x0000000141047377 (Unity) CallStaticMonoMethod
0x000000014170A9D7 (Unity) Application::SetIsPlaying
0x000000014170B593 (Unity) Application::TickTimer
0x00000001417D635C (Unity) CrashCallback
0x00000001417D7FA4 (Unity) WinMain
0x0000000141ABC494 (Unity) strnlen
0x00007FFBDF648364 (KERNEL32) BaseThreadInitThunk
0x00007FFBE1EE5E91 (ntdll) RtlUserThreadStart