Hello, I’m making a PC x64 game. I’m trying to build a project, but after a while compilation gives an error, and compilation stops
I tried to reinstall the engine to a newer version, and in other projects it also gives the same error, how to fix it?
version : Unity 2020.2.0b2 (64-bit)
Can you post your editor log? Also, clicking on those errors should reveal more info.
Hello, at this stage of compilation it gives an error
Here are the build settings
And this is written in Editor.log :
[Licensing::Module] Successfully connected to LicensingClient on channel: “LicenseClient-Rodni” (connect: 0.00s, validation: 0.01s, handshake: 0.63s)
Entitlement-based licensing initiated
[LicensingClient] Licenses updated successfully
LICENSE SYSTEM [2020915 8:41:21] Next license update check is after 2020-09-16T02:45:59
LICENSE SYSTEM [2020915 8:41:21] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from ‘trunk’ branch; Version is ‘2020.2.0b2 (90b2443a8df1) revision 9482820’; Using compiler version ‘192528614’; Build Type ‘Release’
OS: ‘Windows 10 (10.0.0) 64bit’ Language: ‘ru’ Physical Memory: 16326 MB
[Licensing::Module] Serial number assigned to: “F4-N43W-6B94-ZB7S-FEJV-XXXX”
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start – Port 57897 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Unity.exe
-projectpath
C:/Users/Rodni/Documents/Forgotten Lands
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
1005faf0-f716-11ea-8b14-bd4993f1bbf1
-accessToken
8voJYykU0T9G2nucWDhYTQc3riTl9h0PXgfLPMkGTH8009f
Successfully changed project path to: C:/Users/Rodni/Documents/Forgotten LandsExiting without the bug reporter. Application will terminate with return code 0ackage Manager] Restoring resolved packages state from cache
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 54 packages:
Packages from [https://packages.unity.com]:
com.unity.collab-proxy@1.3.9 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.collab-proxy@1.3.9)
com.unity.ide.rider@2.0.7 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ide.rider@2.0.7)
com.unity.ide.visualstudio@2.0.2 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ide.visualstudio@2.0.2)
com.unity.ide.vscode@1.2.2 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ide.vscode@1.2.2)
com.unity.render-pipelines.high-definition@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.render-pipelines.high-definition@8.2.0)
com.unity.test-framework@1.1.16 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.test-framework@1.1.16)
com.unity.textmeshpro@3.0.1 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.textmeshpro@3.0.1)
com.unity.timeline@1.3.4 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.timeline@1.3.4)
com.unity.xr.windowsmr@4.0.2 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.windowsmr@4.0.2)
com.unity.xr.management@3.2.10 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.management@3.2.10)
com.unity.xr.interactionsubsystems@1.0.1 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.interactionsubsystems@1.0.1)
com.unity.xr.arsubsystems@4.0.1 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.arsubsystems@4.0.1)
com.unity.ext.nunit@1.0.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ext.nunit@1.0.0)
com.unity.render-pipelines.core@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.render-pipelines.core@8.2.0)
com.unity.shadergraph@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.shadergraph@8.2.0)
com.unity.visualeffectgraph@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.visualeffectgraph@8.2.0)
com.unity.render-pipelines.high-definition-config@8.2.0 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.render-pipelines.high-definition-config@8.2.0)
com.unity.subsystemregistration@1.0.6 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.subsystemregistration@1.0.6)
com.unity.xr.legacyinputhelpers@2.1.4 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.4)
com.unity.searcher@4.0.9 (location: C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.searcher@4.0.9)
Built-in packages:
com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
com.unity.modules.uielementsnative@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielementsnative)
[Subsystems] Looking for new subsystems at path C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.windowsmr@4.0.2
[Subsystems] Novel subsystem found at Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Rodni/Documents/Forgotten Lands/Assets
[Subsystems] Discovering subsystems at path C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.windowsmr@4.0.2
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘inputs’ descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 ‘displays’ descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 ‘meshings’ descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.08s seconds
Refreshing native plugins compatible for Editor in 120.77 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 0.89 ms.
IsTimeToCheckForNewEditor: Update time 1600150912 current 1600148484
Initialize engine version: 2020.2.0b2 (90b2443a8df1)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Rodni/Documents/Forgotten Lands/Assets
[Subsystems] Discovering subsystems at path C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.xr.windowsmr@4.0.2
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘inputs’ descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 ‘displays’ descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 ‘meshings’ descriptors matched in Library/PackageCache/com.unity.xr.windowsmr@4.0.2/Runtime/UnitySubsystemsManifest.json
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 27.21.14.5206
Invalid texture used for cursor - check importer settings or texture creation. Texture must be RGBA32, readable, have alphaIsTransparency enabled and have no mip chain.
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit’
Mono config path = ‘C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/MonoBleedingEdge/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56032
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll’s …
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Registered in 0.013451 seconds.
Native extension for UWP target not found
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 127.72 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 0.12 ms.
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly
- Completed reload, in 1.333 seconds
Registering precompiled user dll’s …
Registered in 0.132795 seconds.
Platform modules already initialized, skipping
Validating Project structure … 0.010602 seconds.
Shader import version has changed; will reimport all shaders…
Upgrading shader files …0.010870 seconds.
Application.AssetDatabase Initial Script Refresh Start
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn’t match image C:\Users\Rodni\Documents\Forgotten Lands\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for UWP target not found
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Refreshing native plugins compatible for Editor in 93.45 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 0.10 ms.
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly - Completed reload, in 1.544 seconds
Platform modules already initialized, skipping
RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: … 1 filters
RefreshProfiler: Total: 2814.341ms
InvokeBeforeRefreshCallbacks: 0.401ms
ApplyChangesToAssetFolders: 0.074ms
Scan: 143.498ms
OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 0.303ms
GetAllGuidsForCategorization: 0.676ms
CategorizeAssets: 114.640ms
ImportAndPostprocessOutOfDateAssets: 2523.784ms (2521.414ms without children)
PostProcessAllAssets: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.539ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.467ms
RestoreLoadedAssetsState: 1.358ms
ReloadSourceAssets: 1.268ms
UnloadImportedAssets: 0.482ms
Hotreload: 0.294ms
FixTempGuids: 0.006ms
GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
UnloadStreamsBegin: 0.738ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 0.033ms
GetLoadedSourceAssetsSnapshot: 1.402ms
PersistCurrentRevisions: 5.315ms
UnloadStreamsEnd: 16.906ms
GenerateScriptTypeHashes: 1.140ms
Untracked: 4.520ms
Application.AssetDatabase Initial Script Refresh End
Application.AssetDatabase.Refresh Start
Refresh completed in 0.105510 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 105.494ms
Application.AssetDatabase.Refresh End
RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 5.529ms
Refresh completed in 0.103560 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 103.540ms
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Initializing Unity extensions:
Unloading 243 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene ‘Assets/Scenes/GameTest.unity’
Deserialize: 3.643 ms
Integration: 133.145 ms
Integration of assets: 0.002 ms
Thread Wait Time: 14.988 ms
Total Operation Time: 151.778 ms
System memory in use before: 157.7 MB.
System memory in use after: 155.3 MB.
Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 4579.
Total: 4.319400 ms (FindLiveObjects: 0.541500 ms CreateObjectMapping: 0.156500 ms MarkObjects: 3.009600 ms DeleteObjects: 0.610700 ms)
[MODES] Loading mode Default (0) for mode-current-id-ForgottenLands
[LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initializing input.
Input initialized.
D3D11 device created for Microsoft Media Foundation video decoding.
[Project] Loading completed in 9.956 seconds
Project init time: 0.667 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.001 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 0.881 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Created GICache directory at C:/Users/Rodni/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.029s, timestamps: [11.039 - 11.068]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 4 worker threads for Enlighten.
Thread → id: 23a8 → priority: 1
Thread → id: 1548 → priority: 1
Thread → id: 1c5c → priority: 1
Thread → id: 784 → priority: 1
Initialized touch support.
Unloading 206 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 206.8 MB.
System memory in use after: 207.0 MB.
Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 5755.
Total: 19.723300 ms (FindLiveObjects: 0.617700 ms CreateObjectMapping: 0.190600 ms MarkObjects: 18.786400 ms DeleteObjects: 0.127200 ms)
TrimDiskCacheJob: Current cache size 0mb
Refresh completed in 0.010178 seconds.
RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 9.521ms
Refresh completed in 0.009087 seconds.
RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 8.462ms
Initialized touch support.
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) → (artifact id: ‘60dcfaef0335210b0b245d87ebeefed7’) in 0.007671 seconds
Refreshing native plugins compatible for Editor in 0.84 ms, found 6 plugins.
Preloading 1 native plugins for Editor in 0.12 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 106.447ms
BuildPlayerGenerator: Succeeded
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 19
- Starting script compilation
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 1,15743 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 1,207693 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll in 0,693818 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll in 0,723171 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.InteractionSubsystems.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.ARSubsystems.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 0,760022 seconds
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll in 0,832892 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 0,873925 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 0,937761 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll in 1,044815 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 0,550504 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.InteractionSubsystems.dll in 0,665521 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.VisualEffectGraph.Runtime.dll in 0,498338 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.ARSubsystems.dll in 0,745223 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.WindowsMixedReality.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll in 0,451764 seconds
- Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll
- Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 1,583078 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.WindowsMixedReality.dll in 0,290458 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.HighDefinition.Runtime.dll in 2,21006 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 0,536417 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 0,22435 seconds
- Finished script compilation in 5,736212 seconds
Assets\Rocks and Boulders 2\Shaders\RotateGameObject.cs(18,4): warning CS0618: ‘Transform.RotateAroundLocal(Vector3, float)’ is obsolete: ‘warning use Transform.Rotate instead.’
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PendulumExample.cs(27,30): warning CS0649: Field ‘PendulumExample.rightHandTarget’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\FPSAiming.cs(21,30): warning CS0649: Field ‘FPSAiming.gun’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PendulumExample.cs(32,30): warning CS0649: Field ‘PendulumExample.headTarget’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PendulumExample.cs(28,30): warning CS0649: Field ‘PendulumExample.leftFootTarget’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\FPSAiming.cs(24,26): warning CS0649: Field ‘FPSAiming.gunAim’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PendulumExample.cs(30,30): warning CS0649: Field ‘PendulumExample.pelvisTarget’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PickUp2Handed.cs(14,24): warning CS0649: Field ‘PickUp2Handed.GUIspace’ is never assigned to, and will always have its default value 0
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PendulumExample.cs(29,30): warning CS0649: Field ‘PendulumExample.rightFootTarget’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PendulumExample.cs(25,30): warning CS0649: Field ‘PendulumExample.target’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\SimpleLocomotion.cs(18,37): warning CS0649: Field ‘SimpleLocomotion.cameraController’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\InteractionSystemTestGUI.cs(16,44): warning CS0649: Field ‘InteractionSystemTestGUI.effectors’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterThirdPerson.cs(56,30): warning CS0649: Field ‘CharacterThirdPerson.wallRunLayers’ is never assigned to, and will always have its default value
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\InteractionSystemTestGUI.cs(14,38): warning CS0649: Field ‘InteractionSystemTestGUI.interactionObject’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterAnimationSimple.cs(14,35): warning CS0649: Field ‘CharacterAnimationSimple.moveSpeed’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\FPSAiming.cs(26,27): warning CS0649: Field ‘FPSAiming.recoil’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\UserControlInteractions.cs(12,41): warning CS0649: Field ‘UserControlInteractions.character’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\FPSAiming.cs(20,25): warning CS0649: Field ‘FPSAiming.animatePhysics’ is never assigned to, and will always have its default value false
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Misc\SlowMo.cs(13,25): warning CS0649: Field ‘SlowMo.mouse1’ is never assigned to, and will always have its default value false
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\FPSAiming.cs(23,36): warning CS0649: Field ‘FPSAiming.ik’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\SimpleLocomotion.cs(30,33): warning CS0649: Field ‘SimpleLocomotion.rotationMode’ is never assigned to, and will always have its default value
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\UserControlInteractions.cs(13,38): warning CS0649: Field ‘UserControlInteractions.interactionSystem’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterBase.cs(25,30): warning CS0649: Field ‘CharacterBase.groundLayers’ is never assigned to, and will always have its default value
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PendulumExample.cs(31,30): warning CS0649: Field ‘PendulumExample.bodyTarget’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterAnimationSimple.cs(12,41): warning CS0649: Field ‘CharacterAnimationSimple.characterController’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\VRIK\Scripts\HitReactionVRIKTrigger.cs(12,36): warning CS0649: Field ‘HitReactionVRIKTrigger.hitReaction’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\CharacterController3rdPerson.cs(12,37): warning CS0649: Field ‘CharacterController3rdPerson.cam’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Misc\SlowMo.cs(12,25): warning CS0649: Field ‘SlowMo.mouse0’ is never assigned to, and will always have its default value false
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Character Controllers\CharacterAnimationSimple.cs(13,26): warning CS0649: Field ‘CharacterAnimationSimple.pivotOffset’ is never assigned to, and will always have its default value 0
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\FPSAiming.cs(22,30): warning CS0649: Field ‘FPSAiming.gunTarget’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\HitReactionTrigger.cs(12,32): warning CS0649: Field ‘HitReactionTrigger.hitReaction’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\FPSAiming.cs(25,40): warning CS0649: Field ‘FPSAiming.cam’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\Shared Demo Assets\Scripts\Misc\SlowMo.cs(11,30): warning CS0649: Field ‘SlowMo.keyCodes’ is never assigned to, and will always have its default value null
Assets\Plugins\RootMotion\FinalIK_DEMOS\FBBIK\Scripts\PendulumExample.cs(26,30): warning CS0649: Field ‘PendulumExample.leftHandTarget’ is never assigned to, and will always have its default value null
BuildPlayerGenerator: Succeeded
Refresh completed in 0.106498 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 106.465ms
Opening scene ‘Temp/__Backupscenes/0.backup’
Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene ‘Temp/__Backupscenes/0.backup’
Deserialize: 3.101 ms
Integration: 11.243 ms
Integration of assets: 0.002 ms
Thread Wait Time: 16.752 ms
Total Operation Time: 31.098 ms
System memory in use before: 202.7 MB.
System memory in use after: 202.7 MB.
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 5598.
Total: 16.891800 ms (FindLiveObjects: 0.629300 ms CreateObjectMapping: 0.177400 ms MarkObjects: 15.707100 ms DeleteObjects: 0.376200 ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Mono dependencies included in the build
Dependency assembly - Mono.Security.dll
Dependency assembly - mscorlib.dll
Dependency assembly - Unity.XR.Management.dll
Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.Runtime.Serialization.Xml.dll
Dependency assembly - Unity.VisualEffectGraph.Runtime.dll
Dependency assembly - System.Diagnostics.StackTrace.dll
Dependency assembly - System.EnterpriseServices.dll
Dependency assembly - System.Xml.Linq.dll
Dependency assembly - Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
Dependency assembly - Unity.Timeline.dll
Dependency assembly - Unity.XR.ARSubsystems.dll
Dependency assembly - System.ServiceModel.Internals.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
Dependency assembly - System.IO.Compression.dll
Dependency assembly - System.Net.Http.dll
Dependency assembly - netstandard.dll
Dependency assembly - System.Transactions.dll
Dependency assembly - System.IO.Compression.FileSystem.dll
Dependency assembly - Unity.XR.WindowsMixedReality.dll
Dependency assembly - System.Data.dll
Dependency assembly - System.Numerics.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - Unity.XR.InteractionSubsystems.dll
Dependency assembly - System.Globalization.Extensions.dll
Dependency assembly - System.Drawing.dll
Dependency assembly - System.Xml.XPath.XDocument.dll
Dependency assembly - System.dll
Dependency assembly - Unity.Subsystem.Registration.dll
Dependency assembly - System.Runtime.Serialization.dll
Dependency assembly - UnityEngine.XR.LegacyInputHelpers.dll
Dependency assembly - System.ComponentModel.Composition.dll
Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
Dependency assembly - System.Xml.dll
Dependency assembly - Unity.TextMeshPro.dll
Dependency assembly - Unity.RenderPipelines.HighDefinition.Runtime.dll
Dependency assembly - System.Configuration.dll
Dependency assembly - UnityEngine.SpatialTracking.dll
Unloading 48 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 242.1 MB.
System memory in use after: 220.1 MB.
Unloading 1457 unused Assets to reduce memory usage. Loaded Objects now: 5077.
Total: 19.928900 ms (FindLiveObjects: 0.578400 ms CreateObjectMapping: 0.203800 ms MarkObjects: 15.608400 ms DeleteObjects: 3.536800 ms)
[EnlightenBakeManager] m_Clear = false;
Unloading 42 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 210.6 MB.
System memory in use after: 210.8 MB.
Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 5235.
Total: 16.477200 ms (FindLiveObjects: 0.589600 ms CreateObjectMapping: 0.148700 ms MarkObjects: 15.678800 ms DeleteObjects: 0.058100 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 341.2 MB.
System memory in use after: 210.3 MB.
Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 5082.
Total: 39.601300 ms (FindLiveObjects: 0.435500 ms CreateObjectMapping: 0.144500 ms MarkObjects: 14.716600 ms DeleteObjects: 24.302100 ms)
Compressed shader ‘Hidden/HDRP/FinalPass’ on d3d11 from 1.63MB to 0.12MB
Compressed shader ‘Hidden/HDRP/DeferredTile’ on d3d11 from 5.78MB to 1.09MB
Script attached to ‘Sphere’ in scene ‘’ is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:processEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
[C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
Script attached to ‘_PlaneThatCallsIntoPlugin’ in scene ‘’ is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:processEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
[C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
Invalid texture used for cursor - check importer settings or texture creation. Texture must be RGBA32, readable, have alphaIsTransparency enabled and have no mip chain.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:processEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
[C:\buildslave\unity\build\Runtime/Input/Cursor.cpp line 33]
Invoking UnityLinker with response file. response.rsp contents: -out=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/tempStrip” -x=C:/Temp/tmpdb365f0.tmp -x=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/TypesInScenes.xml” -d=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed” --include-unity-root-assembly=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll” --include-unity-root-assembly=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll” --include-unity-root-assembly=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.HighDefinition.Runtime.dll” --include-unity-root-assembly=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll” --include-unity-root-assembly=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll” --include-unity-root-assembly=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/UnityEngine.SpatialTracking.dll” --include-unity-root-assembly=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/Unity.XR.Management.dll” --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed” --rule-set=Conservative --editor-data-file=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json” --platform=WindowsDesktop --engine-modules-asset-file=“C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/modules.asset”
C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe exited after 4509 ms.
Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x64” --configuration=“Release” --outputpath=“C:\Users\Rodni\Documents\Forgotten Lands\Library/Il2cppBuildCache/Windows/x64\Native\GameAssembly.dll” --cachedirectory=“C:\Users\Rodni\Documents\Forgotten Lands\Assets..\Library/il2cpp_cache” --baselib-directory=“C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp” --avoid-dynamic-library-copy --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed” --generatedcppdir=“C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/il2cppOutput”
C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 12102 ms.
Failed running C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram
stdout:
[32m[[32m [32m] [0mRequire frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
[ 0s] Executed build program. Created build graph with 2 nodes.
[32m[[32m 0s[32m] [0mFreezing tundra.dag.json into .dag (.dag file didn’t exist)
[33m[BUSY 6s] [0mIl2Cpp C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/Native/GameAssembly.dll
[91m[[91m0/2 11s[91m] [0mIl2Cpp C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/Native/GameAssembly.dll
[33m##### CommandLine
[0m"C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/deploy/netcoreapp3.1/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x64” --configuration=“Release” --outputpath=“C:\Users\Rodni\Documents\Forgotten Lands\Library/Il2cppBuildCache/Windows/x64\Native\GameAssembly.dll” --cachedirectory=“C:\Users\Rodni\Documents\Forgotten Lands\Assets..\Library/il2cpp_cache” --baselib-directory=“C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp” --avoid-dynamic-library-copy --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed” --generatedcppdir=“C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/il2cppOutput”
[33m##### ExitCode
[0m-532462766
[33m##### Output
[0mRunning il2cpp.exe in server GC mode.
il2cpp.exe didn’t catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
[91m*** Bee build failed (11.66 seconds), 1 items updated, 2 evaluated[0m
stderr:
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action1<System.Diagnostics.ProcessStartInfo>) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments (System.Collections.Generic.List
1,System.Action1<System.Diagnostics.ProcessStartInfo>) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData,string,bool) UnityEditorInternal.IL2CPPBuilder:Run () UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action
1,UnityEditor.RuntimeClassRegistry)
DesktopStandalonePostProcessor:RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs,UnityEditorInternal.IIl2CppPlatformProvider,System.Collections.Generic.List1<string>) DesktopStandalonePostProcessor:SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs,System.Collections.Generic.HashSet
1)
DesktopStandalonePostProcessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.Modules.DefaultBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:processEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
Exception: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe did not run properly!
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0012b] in <3d7c86b365634083bceadac5c7f36490>:0
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) [0x00060] in <3d7c86b365634083bceadac5c7f36490>:0 at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo) [0x0014a] in <3d7c86b365634083bceadac5c7f36490>:0 at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) [0x00396] in <3d7c86b365634083bceadac5c7f36490>:0 at UnityEditorInternal.IL2CPPBuilder.Run () [0x00123] in <3d7c86b365634083bceadac5c7f36490>:0 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <3d7c86b365634083bceadac5c7f36490>:0
at DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List1[T] cppPlugins) [0x0001c] in <3d7c86b365634083bceadac5c7f36490>:0 at DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet
1[T] filesToNotOverwrite) [0x000a4] in <3d7c86b365634083bceadac5c7f36490>:0
at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00015] in <3d7c86b365634083bceadac5c7f36490>:0
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00070] in <3d7c86b365634083bceadac5c7f36490>:0
at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <3d7c86b365634083bceadac5c7f36490>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <3d7c86b365634083bceadac5c7f36490>:0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[ ], Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
UnityEditor.DockArea:smile:rawView(Rect, Rect)
UnityEditor.DockArea:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:processEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose()
UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
Unloading 148 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 218.3 MB.
System memory in use after: 218.5 MB.
Unloading 1305 unused Assets to reduce memory usage. Loaded Objects now: 5259.
Total: 21.958000 ms (FindLiveObjects: 0.899200 ms CreateObjectMapping: 0.246800 ms MarkObjects: 19.783000 ms DeleteObjects: 1.027000 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene ‘Temp/__Backupscenes/0.backup’
Deserialize: 4.127 ms
Integration: 17.754 ms
Integration of assets: 0.282 ms
Thread Wait Time: 14.970 ms
Total Operation Time: 37.133 ms
System memory in use before: 211.3 MB.
System memory in use after: 211.7 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5611.
Total: 19.818400 ms (FindLiveObjects: 0.769000 ms CreateObjectMapping: 0.220800 ms MarkObjects: 18.798800 ms DeleteObjects: 0.027600 ms)
Build completed with a result of ‘Failed’ in 32 seconds (31733 ms)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:processEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002c6] in <3d7c86b365634083bceadac5c7f36490>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <3d7c86b365634083bceadac5c7f36490>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:processEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
Refresh completed in 0.361482 seconds.
RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 360.205ms
InvokeBeforeRefreshCallbacks: 0.472ms
ApplyChangesToAssetFolders: 0.084ms
Scan: 1.598ms
Hotreload: 0.036ms
FixTempGuids: 0.020ms
GatherAllCurrentPrimaryArtifactRevisions: 0.363ms
UnloadStreamsBegin: 0.439ms
PersistCurrentRevisions: 0.321ms
UnloadStreamsEnd: 0.052ms
Untracked: 356.821ms
Refresh completed in 0.011850 seconds.
RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 10.286ms
Refresh completed in 0.004603 seconds.
RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
RefreshProfiler: Total: 4.568ms
And also about those errors that are in the console, there are only four of them, that’s what it says :
Error :
Failed running C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram
stdout:
[32m[[32m [32m] [0mRequire frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
[ 0s] Executed build program. Created build graph with 2 nodes.
[32m[[32m 0s[32m] [0mFreezing tundra.dag.json into .dag (.dag file didn’t exist)
[33m[BUSY 6s] [0mIl2Cpp C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/Native/GameAssembly.dll
[91m[[91m0/2 11s[91m] [0mIl2Cpp C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/Native/GameAssembly.dll
[33m##### CommandLine
[0m"C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/deploy/netcoreapp3.1/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x64” --configuration=“Release” --outputpath=“C:\Users\Rodni\Documents\Forgotten Lands\Library/Il2cppBuildCache/Windows/x64\Native\GameAssembly.dll” --cachedirectory=“C:\Users\Rodni\Documents\Forgotten Lands\Assets..\Library/il2cpp_cache” --baselib-directory=“C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp” --avoid-dynamic-library-copy --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2020.2.0b2/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Rodni/Documents/Forgotten Lands/Temp/StagingArea/Data/Managed” --generatedcppdir=“C:/Users/Rodni/Documents/Forgotten Lands/Library/Il2cppBuildCache/Windows/x64/il2cppOutput”
[33m##### ExitCode
[0m-532462766
[33m##### Output
[0mRunning il2cpp.exe in server GC mode.
il2cpp.exe didn’t catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
[91m*** Bee build failed (11.66 seconds), 1 items updated, 2 evaluated[0m
stderr:
UnityEngine.Debug:LogError (object)
UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action1<System.Diagnostics.ProcessStartInfo>) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments (System.Collections.Generic.List
1,System.Action1<System.Diagnostics.ProcessStartInfo>) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData,string,bool) UnityEditorInternal.IL2CPPBuilder:Run () UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action
1,UnityEditor.RuntimeClassRegistry)
DesktopStandalonePostProcessor:RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs,UnityEditorInternal.IIl2CppPlatformProvider,System.Collections.Generic.List1<string>) DesktopStandalonePostProcessor:SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs,System.Collections.Generic.HashSet
1)
DesktopStandalonePostProcessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
Error :
Exception: C:\Program Files\Unity\Hub\Editor\2020.2.0b2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <3d7c86b365634083bceadac5c7f36490>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <3d7c86b365634083bceadac5c7f36490>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo) (at <3d7c86b365634083bceadac5c7f36490>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <3d7c86b365634083bceadac5c7f36490>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <3d7c86b365634083bceadac5c7f36490>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <3d7c86b365634083bceadac5c7f36490>:0)
DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List1[T] cppPlugins) (at <3d7c86b365634083bceadac5c7f36490>:0) DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet
1[T] filesToNotOverwrite) (at <3d7c86b365634083bceadac5c7f36490>:0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <3d7c86b365634083bceadac5c7f36490>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <3d7c86b365634083bceadac5c7f36490>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3d7c86b365634083bceadac5c7f36490>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3d7c86b365634083bceadac5c7f36490>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
Error :
Build completed with a result of ‘Failed’ in 32 seconds (31733 ms)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
The last Error :
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002c6] in <3d7c86b365634083bceadac5c7f36490>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <3d7c86b365634083bceadac5c7f36490>:0
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
I hope I have provided enough information, I am waiting for an answer.
This is the real error:
C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
We are working on making the error more obvious. You should install C++ compilers with VS 2015, 2017 or 2019.
Thank you very much, I downloaded the missing components in VS, now everything works, they helped a lot