And then the progress bar of the packaging process just stops, and stays on screen forever, until I close Unity. The message is rather vague, so have no idea what the problem is.
Granted the package is fairly big (or, it will become fairly big, if it had the guts to finish the job!), but I have made big packages before, no problem.
I have searched for this error, the result is void. Anybody having a clue?
Well…I have 6Gb, but can Unity even use all that? Aren’t Unity still 32bit? But you are probably right in essence, probably just too damn big to compress.
that could happen but then the asset would need to be absurdely big, absurdely enough to not be able to be decompressed on the other end too.
Unity is 32bit, there you are right, but I’m not sure if the compressor is still part of the internal process (Umbra and beast are both external 64bit apps for example).
That being said: Did you consider exporting parts of it? Or alternatively compress the whole project folder and send it over? (saves hours too in such a case I guess as the import there otherwise would take eternities)
Yes, I have considered that. Tomorrow I will simply drag different parts of it into a bunch of prefabs, then export each prefab by itself. Handing him the entire project is a no go, it is…big. Very big
Anyways, thanks for the help. I’ll update this thread with the result. If indeed it works by cutting the process into seperate bits, then at least we know the problem wasn’t based on some corrupt asset, or non-supported file thingy whatever.
Then it is probably just the size of it, which is a problem. Though I would say, if size is indeed the problem, that should be handled a little nicer, instead of just crashing the process