Error CS 0120: an object reference is required to access non-static member 'UnityEngine.Transform.Rotate(UnityEngine.vector3)'

I am a beginner in scripting and was following a tutorial on how to add controller support to a VR game in unity. when trying to enter playmode I get this compiler error (the title of my question). This is the script :

   using UnityEngine;
   using System.Collections;

   public class testcontrol : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

	if (Input.GetButtonDown ("fire1")) {
		Transform.Rotate(Transform.rotation.eulerAngles + new Vector3 (0f, 0.1f, 0f));
			}

	float h = Input.GetAxis ("Horizontal");
	float v = Input.GetAxis ("Vertical");

			transform.position += new Vector3 (h * 0.1f, v * 0.1f, 0f);

         }
    }

Any help or advice is much appreciated.

Line 15: you need an object reference to the Transform component of your current GameObject. Just spell transform.Rotate(…) with a lowercase ‘t’. The “transform” property does a GetComponent() internally to retrieve a reference to the Transform component. The uppercase “Transform” is merely a class or so-called “type”, which can have static functions, which work without object instances, but Rotate does need an instance to rotate.