Hello, I am running into a wall here and I would like help.
I have this empty parent game object that holds many children cube game objects that has colliders and another empty game object that has a collider of its own.

I want each of the respective children game object have their things called in the OnTriggerEnter because each children game object is supposed to cause an event in the game that I want it happen such as a dialogue box appearing.

However, it says I can’t have strings to compare if two gameobjects have collided with eachother and I would like people’s help if they could give me advise. Thanks in advance, I will continue to keep fiddling with this.

Here is the code I’m trying to work with:

public class Wave0TutorialEventManager : MonoBehaviour 
{

	public string collisionTagPlane = "PlayerPlane"; //The Player Plane Game Object
	private GameObject cameraGUI;  //The camera that will show all the text Boxes
	private GameObject wave0TutorialEvent1;
	private GameObject wave0TutorialEvent2;

	void Start()
	{
		cameraGUI = GameObject.FindGameObjectWithTag ("TextBoxCamera");
		wave0TutorialEvent1 = GameObject.Find ("Wave0TutorialEvent1");
		wave0TutorialEvent2 = GameObject.Find ("Wave0TutorialEvent2");
	}

	void OnTriggerEnter(Collider col)
	{
		if(wave0TutorialEvent1 == collisionTagPlane)
		{
			cameraGUI.SendMessage ("Wave0TutorialEvent1", true);
			Debug.Log ("Player Area has reached this point");
		}

		if(wave0TutorialEvent2 == collisionTagPlane)
		{
			cameraGUI.SendMessage ("Wave0TutorialEvent2", true);
			Debug.Log ("Player Area has reached second point");
		}	
	}
}

Replace

 if(wave0TutorialEvent1 == collisionTagPlane)

With

  if(wave0TutorialEvent1.name == collisionTagPlane)

b/c what you are doing is (GameObject is equal to String?) but what you want to do is (StringA is equal to StringB?)

wave0TutorialEvent1.name