using UnityEngine;
using UnityEngine.UI;
public class Multijugador : MonoBehaviour
{
public string MyIP = "10.00.00.00";
public int MyPort = 1;
public string HostIp = "";
public string HostPort = "";
public int MaxConnections = 8;
public Text ServerIp;
public Text ServerPort;
public Text MaxConnections2;
public Text Myip2;
public Text MyPort2;
void Start()
{
MyIP = Network.player.ipAddress;
}
void Update()
{
HostIp = ServerIp.text;
HostPort = ServerPort.text;
Myip2.text = "Tu ip: " + MyIP.ToString();
MaxConnections = iMaxConnections2.text; //in this line have error
MyPort = MyPort2.text; //in this line have error
}
public void Conectar()
{
Network.Connect(HostIp, HostPort);
}
public void CrearServer()
{
Network.InitializeServer(MaxConnections, MyPort, true);
}
}