Hey guys, I’m having a weird error where it is saying that i’m trying to convert one class to another. I have tried type casting it, but it still gives me the error. Any reason why this is happening? Also the error is this code line,
“Camera cameraTransform = Camera.main.transform;”
`using UnityEngine;
using System.Collections;
[RequireComponent(typeof(CharacterController))]
public class NewCameraScript : MonoBehaviour {
public AnimationClip idleAnimation;
public AnimationClip walkAnimation;
public AnimationClip runAnimation;
public AnimationClip jumpPoseAnimation;
public float walkMaxAnimation = 0.75f;
public float trotMaxAnimation = 1.0f;
public float runMaxAnimation = 1.0f;
public float jumpAnimationSpeed = 1.15f;
public float landAnimationSpeed = 1.0f;
public Animation _animation;
enum CharacterState
{
Idle = 0,
Walking = 1 ,
Trotting = 2,
Running = 3,
Jumping = 4,
}
private CharacterState _characterState;
float walkSpeed = 2.0f;
float trotSpeed = 4.0f;
float runSpeed = 6.0f;
float inAirControlAcceleration = 3.0f;
float jumpHeight = 0.5f;
float gravity = 20.0f;
float speedSmoothing = 10.0f;
float rotateSpeed = 500.0f;
float trotAfterSpeed = 3.0f;
bool canJump = true;
private float jumpRepeatTime = 0.05f;
private float jumpTimeout = 0.15f;
private float groundedTimeout = 0.25f;
private float lockCameraTimer = 0.0f;
private Vector3 moveDirection = Vector3.zero;
private float verticalSpeed = 0.0f;
private float moveSpeed = 0.0f;
private CollisionFlags collisionFlags;
private bool jumping = false;
private bool jumpingReachedApex = false;
private bool movingBack = false;
private bool isMoving = false;
private float walkTimeStart = 0.0f;
private float lastJumpButtonTime = -10.0f;
private float lastJumpTime = -1.0f;
private float lastJumpstartHeight = 0.0f;
private Vector3 inAirVelocity = Vector3.zero;
private float lastGroundTime = 0.0f;
private bool isControllable = true;
void Awake()
{
moveDirection = transform.TransformDirection(Vector3.forward);
_animation = GetComponent<Animation>();
if (!_animation)
{
Debug.Log("The character you would like to control doesn't have animations. Moving It might look weird.");
}
if (!idleAnimation)
{
_animation = null;
Debug.Log("No idle animation found. Turning off animations.");
}
if (!walkAnimation)
{
_animation = null;
Debug.Log("No walk animation found. Turning off animations.");
}
if (!runAnimation)
{
_animation = null;
Debug.Log("No run animation found. Turning off animations.");
}
if (!jumpPoseAnimation && canJump)
{
_animation = null;
Debug.Log("No jump animation found and the character has canJump enabled. Turning off animations.");
}
}
void UpdateSmoothedMovementDirection()
{
Camera cameraTransform = Camera.main.transform;
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
`