Error CS0029 - creating a floatingText system

Hello. This is my first post on the forums so please be gentle with me.

I’ve just started learning game dev and am following this tutorial.
I am around the 3 hr 3 min mark, and I am getting the following error.

Assets\Scripts\FloatingTextManager.cs(20,37): error CS0029: Cannot implicitly convert type ‘FloatingTextManager’ to ‘FloatingText’

Assets\Scripts\FloatingTextManager.cs(45,16): error CS0029: Cannot implicitly convert type ‘FloatingText’ to ‘FloatingTextManager’

here is the code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FloatingTextManager : MonoBehaviour
{
    public GameObject textContatiner;
    public GameObject textPrefab;
    private List<FloatingText> floatingText = new List<FloatingText>();
    private void Update()
    {
        foreach (FloatingText txt in floatingText)
            txt.UpdateFloatingText();
    }
    public void Show(string msg, int fontSize, Color color, Vector3 position, Vector3 motion, float duration)
    {
        FloatingText floatingText = GetFloatingText();
        floatingText.txt.text = msg;
        floatingText.txt.fontSize = fontSize;
        floatingText.txt.color = color;
        floatingText.go.transform.position = Camera.main.WorldToScreenPoint(position); // Transfer world space to screen space so we can use it in the UI
        floatingText.motion = motion;
        floatingText.duration = duration;
        floatingText.Show();
    }
    private FloatingTextManager GetFloatingText()
    {
        FloatingText txt = floatingText.Find(t => !t.active);
       
        if(txt == null)
        {
            txt = new FloatingText();
            txt.go = Instantiate(textPrefab);
            txt.go.transform.SetParent(textContatiner.transform);
            txt.txt = txt.go.GetComponent<Text>();
            floatingText.Add(txt);
        }
        return txt;
    }
}

You’ve copied this line incorrectly from the tutorial (line 26 in the snippet you shared):private FloatingTextManager GetFloatingText()

thanks for the fast response
now i have a different error though:

Assets\Scripts\FloatingTextManager.cs(41,43): error CS0246: The type or namespace name ‘Text’ could not be found (are you missing a using directive or an assembly reference?)

(i double checked the video this time)

are you missing a using directive

This is the problem^

Your code editor should automatically be suggesting the appropriate missing using directive here.

so visual studio should be telling me what to use, but i do not know where to see that. at the bottom it says no issues found but i dont even know where to look to find the suggestions

This means your Visual Studio is not properly configured to work with Unity yet.

You should carefully follow all the instructions on this page to get it working: https://docs.microsoft.com/en-us/visualstudio/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity?pivots=windows#install-unity-support-for-visual-studio

1 Like

Adding to this, this may help you with intellisense and possibly other Visual Studio integration problems:

Sometimes the fix is as simple as doing Assets → Open C# Project from Unity. Other times it requires more.

https://discussions.unity.com/t/778503

Also, try update the VSCode package inside of Unity: Window → Package Manager → Search for Visual Studio Code Editor → Press the Update button

Also, this: https://discussions.unity.com/t/805330/7

REGARDLESS of intellisense ( remember you can edit all your code with Notepad if you like), keep this in mind with monkey-hammer-banging tutorial code in order to save yourself a lot of time:

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

1 Like

thank you so much for this!

thanks for this whole post of advice