Error CS0102- The type x already contains a definition for x

This is my code:

using UnityEngine;
using System.Collections;

public class Move2 : MonoBehaviour {
	private Rigidbody2D myRigidbody;
	[SerializeField]
	private float movementSpeed;
	[SerializeField]
	private Transform[] groundPoints;
	[SerializeField]
	private float groundRadius;
	[SerializeField]
	private LayerMask whatIsGround;

	private bool isGrounded;

	private bool jump;
	[SerializeField]
	private float jumpForce;
	// Use this for initialization

	void Start ()
	{
		myRigidbody = GetComponent<Rigidbody2D>();
	}
	
	// Update is called once per frame
	void FixedUpdate ()
	{
		isGrounded = IsGrounded ();
		float horizontal = Input.GetAxis ("Horizontal");
		Debug.Log ("Horizontal");

		HandleMovement (horizontal);
	}
	private void HandleMovement(float horizontal)
	{
		myRigidbody.velocity = new Vector2 (horizontal * movementSpeed,  myRigidbody.velocity.y);

		if (isGrounded && jump)
			isGrounded = false;
		myRigidbody.AddForce (new Vector2 (0, jumpForce));
	}
	private void HandleInput()
	{
		if(Input.GetKeyDown(KeyCode.UpArrow)) 
		{
			jump = true;
		}
	}
	private void ResetValues()
	{
		jump = false;
	}
	private bool isGrounded()
	{
		if (myRigidbody.velocity.y <= 0) {
			foreach (Transform point in groundPoints) {
				Collider2D[] colliders = Physics2D.OverlapCircleAll (PointEffector2D.position, groundRadius, whatIsGround);
			
				for (int i = 0; i < colliders.Length; i++) {
					if (colliders *.gameObject != gameObject) {*
  •  				return true;*
    
  •  				Debug.Log ("isGrounded");*
    
  •  			}*
    
  •  		}	*
    
  •  	}*
    
  •  }*
    
  •  return false;*
    
  • }*
    }
    I am getting the error that my type Move2 (the name of the file) already contains a definition for isGrounded. I am very new to this, so I most likely missed something obvious. I am using parts of an InScopeStudios tutorial on a 2D platformer, only taking the parts on movement. Thank you!

Error is in line 15 and 55. A bool variable is already defined with this name and then you want to create a method with the same name. Change the method to start with a capital letter and it goes away.