Error CS0103 I'm beginner at this. Need help.

Hello guys, i wrote a simple script for a 2d character movement, but unity is dropp up the Error cs0103 code.

Error code: Assets\2D-Character-Controller-master\Caharcter2DController.cs(28,47): error CS0103: The name ‘movement’ does not exist in the current context

using UnityEngine;

public class Caharcter2DController : MonoBehaviour
{
    public float MovementSpeed = 1;

    //player must have a rigidbody2D and a box colider
    public float moveSpeed = 5f;
    // Start is called before the first frame update

    private void Start()
    {
   
    }

    private void Update()
    {

        {
            Jump();
            Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
            transform.position += movement * Time.deltaTime * moveSpeed;
        }

        {
            var methodmovement = Input.GetAxis("Horizontal");
            transform.position += new Vector3(movement,0, 0) * Time.deltaTime * MovementSpeed;
        }
    }

    void Jump()
    {
        if (Input.GetButtonDown("Jump"))
        {
            gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 5f), ForceMode2D.Impulse);
        }
    }
}

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How to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

How to understand errors in general:

https://discussions.unity.com/t/824586/8

If you post a code snippet, ALWAYS USE CODE TAGS:

How to use code tags: https://discussions.unity.com/t/481379

I edit my post, now it’s correct. The first link is doesen’t work.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovment : MonoBehaviour
{

    public CharacterController controller;

    Vector3 velocity;

    public float speed = 12f;

    public float gravity = -9.81f;

    // Update is called once per frame
    void Update()
    {
        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");

        Vector3 move = transform.right * x + transform.forward * z;

        controller.Move (move * speed * Time.deltaTime);

        velocity.y += gravity * TimedeltaTime;

        controller.Move (velocity * TimedeltaTime);
    }
}

can you help me with this i had a familiar error like you guys and its like this Assets\Movement\PlayerMovment.cs(28,37): error CS0103: The name ‘TimedeltaTime’ does not exist in the current context

Go back to wherever you found TimedeltaTime and see what is there, then type it in correctly. You have left out something very important.

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right.

Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

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