Error CS0103, The name GetComponet does not exist in the current context.

So, I’m making a script for my animation controller to transition from idle to shooting but it’s giving me that error and I am not sure why.
using UnityEngine;
using System.Collections;

public class CZ805Controller : MonoBehaviour {

	private Animator anim;

	// Use this for initialization
	void Start () 
	{
		anim = GetComponet<Animator> ();
	}
	
	// Update is called once per frame
	void Update () 
	{
		if (Input.GetButton ("Fire1")) 
		{
			anim.SetBool ("Shoot", true);
		}

		else

		{
			anim.SetBool ("Shoot", false);
		}
	}
}

You’ve 1 letter “n” absent:

anim = GetComponent<Animator>();

i had the same question! Thank you, for giving an answer.